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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-create-realistic-photograph-based-textures-with-photoshop/
课程评论:没有评论
课程名称:使用 Photoshop 创建逼真的基于摄影的纹理 课程概述: 《摄影纹理创建在 Photoshop》中介绍了捕捉纹理的理论和实践,包括去除图像伪影、一些关键的图像准备过程,以及详细指导如何从拍摄的纹理中创建漫反射、镜面反射、法线和环境遮挡图。通过本模块,您可以学习如何正确拍摄纹理、如何从照片中去除不必要的光照信息、如何获得图像的正确颜色、如何拼接自定义纹理、如何提取图像中的不同视觉信息以及如何在 3D 中应用您的纹理。该模块还简要涉及了与照片真实纹理和外观开发相关的基于物理的渲染技术。课程内容全面,尽管深入掌握 Photoshop 的知识是有益的,但并不是必需的。该模块的先决条件包括一些拍摄的纹理、Photoshop 软件包、任何当代外观开发环境或游戏引擎,以及最好具备一台 Wacom 平板电脑。(学生请查看第一部分/讲座1下载以获取与课程相关的源文件。) 讲师介绍: Victor 是英国波恩茅斯大学国家计算机动画中心的毕业生,专注于计算机图形的 2D 方面。当前,他在伦敦的视觉特效行业中致力于大片项目。他的过去经验还包括为广告和互动艺术装置创建 CGI。
Photographic Texture Creation in Photoshop introduces the theory and practice of capturing textures, removing image artifacts, some key image prep processes, as well as a detailed guide to creating diffuse, specular, normal and ambient occlusion maps out of photographed textures. Through this module, you can learn how to properly photograph textures, how to edit unnecessary lighting information out of your photographs, how to get the right colors out of your images, how to tile custom textures, how to extract different types of visual information from your images and how to apply your textures in 3D. This module also briefly touches on physically based rendering in regards to photo real texturing and look development. The contents of the module are comprehensive and, while desirable, in-depth knowledge of Photoshop is not essential to follow along. The pre requisites for this module include some photographed textures, the Photoshop software package, any contemporary look development environment or game engine, and preferably a Wacom tablet.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Victor is a graduate of the National Center for Computer Animation at Bournemouth University, UK, specializing in the 2D aspect of computer graphics. Currently, he is working on blockbuster feature film projects in the visual effects industry in London. His past experience also includes creating CGI for advertisements and interactive art installations.