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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-create-foliage-and-trees-for-games-or-film-using-speedtree/
课程评论:没有评论
**课程名称:** 使用 SpeedTree 为游戏或影视创建植被和树木 **课程概述:** 本课程由 Emiel Sleegers 教授,将引导您学习 SpeedTree 到 CryEngine 的管线流程,并利用 Maya 作为中间 3D 软件进行导出。课程将涵盖使用 Photoshop 和 nDo2 创建树皮、灌木和草地纹理等基础知识,然后深入学习 SpeedTree 的基础知识,包括如何创建和生成不同形式的植被。之后,将讲解将资产从 SpeedTree 导入 Maya,再导出网格供 CryEngine 使用的流程。最后,您将学习如何在 CryEngine 中设置这些网格的材质,并演示一些在地形几何体上绘制景观网格的快速示例。 **讲师简介:** Emiel Sleegers 是一位自我学习的 3D 艺术家,目前居住在荷兰。在过去的 3-4 年里,他一直自学 3D 艺术,并作为自由艺术家参与了许多未公开的项目。他热爱所有的 3D 领域,并乐于与渴望学习的其他人分享他所获得的知识。
In this course, instructor Emiel Sleegers is going to walk us through the process of learning the SpeedTree-to-CryEngine pipeline while utilizing Maya as the middle-man 3d package for exporting. Here, he will be covering some basics such as bark, bush, and grass texture creation using Photoshop and nDo2, and from there jump right into using SpeedTree where he will teach us the basics of creating and generating different forms of foliage. Once that is complete, he will then cover the pipeline from bring out asset out of SpeedTree and into Maya, and then export out the meshes for use within the CryEngine where he will take those meshes, setup their materials, and finally demonstrate some quick examples of painting landscape meshes onto to terrain geometry.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.