Create a Realistic Roof Shader with Substance Designer

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-create-a-realistic-roof-shader-with-substance-designer/

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**课程名称:** 使用 Substance Designer 制作逼真的屋顶材质 **课程概述:** 本课程将指导您如何使用 3ds Max、ZBrush 和 Substance Designer 创建逼真的屋顶材质。课程将从以下几个方面展开: 1. **低模制作:** 在 3ds Max 中创建基础的屋顶瓦片低多边形模型。 2. **高模雕刻:** 在 ZBrush 中雕刻瓦片的多种变化,并添加损坏效果,然后优化模型以导出。 3. **贴图优化与准备:** 确保纹理可以完美平铺,并实现尺寸、旋转和形状上的丰富变化。同时,为后续的烘焙过程做好准备,例如为颜色贴图分配不同的材质。 4. **烘焙:** 在 Marmoset Toolbag 3 中设置烘焙场景,并使用其新的烘焙器烘焙出所有纹理贴图。 5. **Substance Designer 材质制作:** 在 Substance Designer 中创建最终的材质贴图,包括优化法线贴图、制作最终的 Albedo(基础颜色)、Roughness(粗糙度)和 Metallic(金属度)贴图。 6. **最终渲染:** 对整个材质进行最后的润色,并在 Marmoset Toolbag 3 中渲染出最终的材质效果。 **讲师介绍:** Emiel Sleegers,一位 20 岁的 3D 环境艺术家,来自荷兰,现居英国。他拥有在游戏行业工作的经验,曾为 Playground Games 和 Ubisoft 等公司工作,参与开发了《Forza Horizon 3》等知名游戏。他是一位自学成才的艺术家,四年前开始探索游戏制作的奥秘,并从此投身于游戏行业。

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In this Roof Shader in Substance tutorial we will go over on how to create a roof texture using 3ds Max, ZBrush and Substance Designer. We will first create our low poly tiles in 3ds Max, after that we will go into ZBrush and sculpt a few variations of our tiles, before adding some nice damage and then optimizing it so that we can export it back to 3ds Max. We will then setup our texture so that it will tile perfectly and so that it has a lot of variation in size, rotation, and shape. We will also make everything ready for baking like assigning different materials for the color map. Once that is all done we will set up a baker scene in Marmoset Toolbag 3 and bake out all our texture maps using their new baker. When all the baked maps look good we will then move into Substance Designer where we will start creating our final texture maps. We will first improve the normal map with smaller details and then create our final albedo, roughness, and metallic map. We will wrap things up with a final polish over the entire texture and render the final texture in Marmoset Toolbag 3. More about the Instructor: Emiel Sleegers is 20 years old, originally from The Netherlands but currently living in the UK. He's a 3D environment artist working in the game industry. He's worked for companies like Playground Games and ubisoft with so far one announced title on his name: Forza Horizon 3, and another title on the way. He's a self taught artist who one day, 4 years ago, decided he wanted to know how the amazing games he always played were made. The rest is history.

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