Create a 3d Grenade Asset with Maya and Substance Painter

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-create-a-3d-grenade-asset-with-maya-and-substance-painter/

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Coursera课程:用 Maya 和 Substance Painter 创建 3D 手榴弹资源 本课程将引导您完成从头开始创建高质量 3D 手榴弹资源的全过程。 **课程内容概览:** * **建模基础:** 从资产建模的必备知识开始,包括创建一个基础块状模型以确保比例和整体尺寸的准确性。 * **高模制作:** 利用细分建模技术,从基础块状模型创建高精度模型。 * **UV 展开与平滑组:** 学习 UV 展开和创建平滑组的流程,为后续的地图烘焙做好准备,确保烘焙结果干净利落。 * **Substance Painter 纹理制作:** 使用 Substance Painter 2,烘焙纹理贴图,并进行便捷的程序化纹理创作。 * **Marmoset Toolbag 渲染:** 将模型导入 Marmoset Toolbag 3,设置材质和灯光,制作精美的渲染图。 **讲师介绍:** Christian Cunningham 是一位环境艺术家,目前居住在加利福尼亚州圣克拉丽塔。他用了五年时间最终进入了游戏行业,并于 2017 年 7 月开始了自己的职业生涯。他将分享自己的经验和见解,帮助您成为一名优秀的制作艺术家。 **为什么选择这门课程:** 这是一门内容丰富、实用性强的课程,涵盖了 3D 角色资产制作的关键环节,是提升您 3D 建模和纹理制作技能的绝佳机会。

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课程详情

In Grenade Asset in Substance Painter, we start off with what it takes to model an asset. From there, we will model a block mesh in order to make sure our scale and everything is looking right before spending too much time on it. We'll then make a high poly mesh from the block mesh using subdivision modeling techniques. Next, we go over the process of UVing and creating smoothing groups for our model so we get clean bakes. I will then take them into Substance Painter 2 to bake our maps for use in easy procedural texture creation. To wrap it up we will take our model into Marmoset Toolbag 3 and set up a material and lighting for our beauty renders. Along the way I will give advice and my expertise on what it takes to be a production artist. There's a lot of great stuff to learn here, so don't miss it! More about the Instructor:Christian Cunningham is an environment artist currently living in Santa Clarita California. After 5 long years he finally broke into the industry. He started in July of 2017 (yes dreams do come true, just never give up). He was living in New York but after securing a job at Halon Entertainment he took a 4 day drive to start a new life in California.

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