Complete Game Asset Workflow: The Briefcase

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-complete-game-asset-workflow-the-briefcase/

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**课程名称:** 完整游戏资产工作流:公文包 **课程概述:** 本教程系列将全面讲解硬表面道具的模型创建和UV展开过程。我们将从创建一个炸弹箱高模开始,然后利用快速的修改器堆栈快捷键创建低模。之后,课程将深入探讨UV展开,并讲解法线贴图、UV和光滑组之间的重要关系。 **讲师介绍:** Alec Moody 自2003年起便投身于游戏行业,作为一名自由艺术家,他参与了众多游戏的开发。他拥有萨凡纳艺术与设计学院摄影学士学位,并且是Handplane 3d LLC的联合创始人。 **课程大纲:** 无

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课程详情

This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset. Then, we'll make the low poly using quick modifier stack shortcuts, discuss UV unwrapping, and explain the important relationship between Normal maps, UVs, and Smoothing groups. About the Instructor: Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.

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