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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-building-modular-levels-for-games-with-unity-and-blender/
课程评论:没有评论
课程名称:使用Unity和Blender构建模块化游戏关卡 概述:在本课程中,讲师Alan Thorn将带领学员学习Blender中的建模基础,以及使用免费图像处理软件Gimp进行纹理处理。学员将掌握完整的资产创建流程,以构建模块化的游戏关卡。随后,课程将指导学员如何将这些资产导入到Unity中,并设置可玩的游戏环境。请学生注意,在第1部分/第1讲的下载中可以找到与课程相关的源文件。 讲师介绍:Alan Thorn是一位自由职业的游戏开发者和作家,拥有超过12年的行业经验。他是位于伦敦的游戏工作室Wax Lyrical Games的创始人,也是获奖冒险游戏《Baron Wittard: Nemesis of Ragnarok》的创作者。他在全球范围内自由承接了超过500个项目,包括游戏、模拟器、自助服务机和增强现实软件,服务于游戏工作室、博物馆和主题公园。他曾在英国多所大学进行游戏开发相关演讲,并编写了九本关于游戏开发的书籍,包括《自学游戏编程》、《Unity 4基础概念》和备受欢迎的《UDK游戏开发》。
In this course, instructor Alan Thorn takes you through the basics of modeling inside of Blender, as well as texturing with the free image manipulation software Gimp. Using these tools, you'll learn his complete asset-creation pipeline for this modular set. We then follow it up by learning how to import those assets into Unity, and set up our own playable game environment. (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) About the Instructor: Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.