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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-building-a-side-scroller-in-unreal-4/
课程评论:没有评论
课程名称:在Unreal 4中构建横向卷轴游戏 课程概述:在这个课程中,讲师Greg Mirles将带领学员逐步学习如何使用3ds Max和Unreal Engine 4构建横向卷轴关卡。课程内容包括概念拆解的工作流程、模型构建和纹理处理,之后使用Unreal Engine 4的蓝图将模型导入并构建基础游戏功能。学生请在第一部分的讲座1下载中查找与课程相关的源文件。 讲师简介:Gregory Mirles是一位来自匹兹堡的3D环境艺术家。他的职业生涯始于GIS/仿真行业,从事3D模型制作。他曾在Schell Games担任助理环境艺术家,并在卡内基梅隆大学的Alice 3画廊工作。目前,Greg是Perihelion Interactive的3D环境艺术家,正在开发一款结合科幻与即时战略元素的角色扮演游戏《Mandate》,并负责环境艺术管线的开发。
In this course, instructor Greg Mirles walks us through the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Here he will be covering his workflow for breaking down the concept, building and texturing the meshes, and then using a side-scroller UE4 blueprint to import the meshes and build the base game functionality. (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Gregory Mirles is a Pittsburgh based 3D Environment Artist. He began his career working in the GIS/Simulations industry making 3D models. He worked as an associate environment artist at Schell Games as well as at Carnegie Mellon University on the Alice 3 Gallery. Currently Greg is a 3D Environment Artist at Perihelion Interactive where he is working on The Mandate - a sci-fi RPG with RTS elements, and is in charge of developing the environment art pipeline.