Building 3d Worlds with The Modular Workflow for Games

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-building-3d-worlds-with-the-modular-workflow-for-games/

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**课程名称:** 使用模块化工作流程构建 3D 游戏世界 **课程概述:** 本课程将深入讲解如何在网格上创建高度可复用的模块化资产。您将学习如何使用 Photoshop 创建纹理贴图,并快速应用于模块化建筑集。课程还将介绍适用于此类资产的快速 UV 技术。最后,本教程将演示如何利用网格吸附和少量模型在 UDK 中进行快速场景搭建。 **讲师介绍:** Tyler Wanlass 是一位成功的创业家、设计师和艺术家,也是 3dmotive 的联合创始人。他拥有 5 年的游戏行业从业经验,曾在 Activision 旗下的 High Moon Studios 和独立工作室 Psyonix 参与 AAA 主机和 iOS 游戏的开发。目前,他专注于创业和设计领域,致力于开发初创企业和商业产品。

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In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set, and quick UV techniques for these types of assets. Lastly, this tutorial discusses how to rapidly build inside UDK using grid snaps and a handful of meshes. About the Instructor: Tyler Wanlass was a co-founder @3dmotive and an entrepreneur, designer and artist. He previously worked in the game industry for 5 years on AAA console and iOS titles while at Activision owned High Moon Studios and later at independent studio Psyonix. He currently works as an entrepreneur and designer, working to develop startups and business products.

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