Build Terrain for Games using World Machine

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-build-terrain-for-games-using-world-machine/

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**课程名称:** 使用 World Machine 制作游戏地形 **课程概述:** 本课程由 Emiel Sleegers 主讲,将指导学员如何利用 Mudbox 和 World Machine 制作逼真的游戏地形。课程将从在 Maya 中创建基础平面开始,然后使用 Mudbox 进行地形雕刻。之后,学员会将地形导入 World Machine,进一步添加细节,并利用 Photoshop 生成地形纹理。最后,课程将演示如何将制作好的地形导出并适配到 Unity3D、Cryengine3 和 Unreal Engine 4 等主流游戏引擎。 **讲师介绍:** Emiel Sleegers 是一位自学成才的 3D 艺术家,现居荷兰。他在过去的 3-4 年里一直致力于学习 3D 艺术,并作为自由职业艺术家参与了多个未公开的项目。他热爱 3D 领域的一切,并乐于与渴望学习的他人分享他的知识。 **课程亮点:** * **全流程教学:** 从基础建模到游戏引擎适配,覆盖地形制作的完整流程。 * **多软件结合:** 熟练运用 Maya、Mudbox、World Machine 和 Photoshop 等行业常用工具。 * **实战导向:** 学习成果可直接应用于实际游戏开发项目。 * **经验分享:** 讲师将分享其宝贵的 3D 艺术经验和技巧。 (请注意:学员可在“第 1 节 / 第 1 课”的下载内容中找到与课程相关的源文件。)

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In this course, Emiel Sleegers will go over on how to make a terrain using both Mudbox and World Machine. First, he will start by creating a base plane in Maya and then sculpting the terrain in Mudbox. From there,we will go ahead and export it into world machine where we will add more detail to the terrain, as well as use Photoshop to generate the texture we plan on using, and once that is complete, we will export and setup our terrain for game engines such as Unity3d, Cryengine3, and Unreal Engine 4.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

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