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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-animation-and-matinee-in-udk/
课程评论:没有评论
课程名称:虚幻引擎游戏中的动画与过场动画 课程概述:在这门全面的UDK动画教程中,我们将分解您需要了解的所有内容,以设置和导入动画到UDK中!我们将与我们的盗贼女孩角色一起覆盖完整的动画流程,导入她的动画,并甚至设置一个动态过场动画!如果您曾想在UDK中让您的角色和动画栩栩如生,那么这一系列课程是为您准备的! 讲师介绍:贾斯丁·哈里森是一位具有超过7年游戏开发行业经验的角色和技术动画师。目前,他在加州德尔玛的Molten Games工作,参与一个未公布的项目。之前他曾在动视和索尼工作,参与过《波恩阴影》、《幽灵变身:游戏》和《变形金刚:赛博坦之战》等几个项目。贾斯丁拥有创意艺术与动画的美术学士学位,技能涵盖艺术建模、资产创建、运动捕捉与关键帧动画、技术绑定与角色设置等多个方面。
In this complete Animation in UDK tutorial, we break down everything you need to know about setting up and importing Animations into UDK! We cover the complete animation pipeline with our Thief girl character, import her animations, and even setup a dynamic cut-scene! If you've ever wanted to bring your characters and animations to life in UDK, this series is for you! About the Instructor: Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.