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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-an-introduction-to-creating-realistic-materials-in-ue4/
课程评论:没有评论
课程名称:在UE4中创建逼真材质入门 课程概述: 本课程旨在深入了解如何在虚幻引擎4(UE4)中创建材质。第一部分将从基础知识出发,了解界面及不同类型的材质。我们将讨论可以使用引擎创建的各种材质,并进行物理基础材质(PBR)的概述。此外,我们还将探讨材质的混合与领域,了解它们之间的差异。接下来,我们将研究课程中将要创建的阴影模型。第一部分的最后,我们将进入中级水平,制作一个包含不同组件的计算机屏幕材质,并创建一个材质函数。 第二部分将专注于材质的创建。我们将首先学习创建一个基本皮肤着色器,并理解亚表面散射的概念。接下来,我们将制作一个汽车材质,使用清漆模型并创建材质属性。之后,我们将制作一个海洋着色器,最后创建一个稍微复杂的动态材质,具备天气变化功能,包括雪、雨和干燥的效果。 请同学们在第一部分的第1讲下载中查找与课程相关的源文件。 讲师简介: Kyle自2015年大学毕业以来,参与了多个小型游戏项目,并在大学期间担任助理讲师,探索和发展自己对3D建模、雕刻、纹理和游戏设计的热情。目前,他正在攻读游戏开发硕士学位。
This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine. Starting with the basics and getting to know the interface and understanding the different types of materials is going to be what we discuss in Volume one. We will also look at the types of materials you can create using the engine. We'll have a PBR material overview to learn what physically based materials are.We'll also cover the material blends and domains and find out the differences between each one. Next up, we'll look at the shading models that we will create during the course. The last part of volume one will be a more intermediate level of creating a computer screen material with different components and even creating a material function. Volume 2 will go over just materials, where we will firstly look at creating a basic skin shader and understand what subsurface scattering is. The second material will be a car material which will use the clear coat model and look at creating material attributes. We will then make an ocean shader and then lastly create a slightly advanced material where we will create a dynamic material there has a weather like function to it with snow, rain and dryness.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)More about the Instructor:Since graduating university in 2015, Kyle has contributed to multiple small game projects. In addition, during his time at University he contributed as an assistant lecturer while learning and exploring his passion for 3d modeling, sculpting, texturing, and video game design. Currently Kyle is pursuing a Masters in Games Development at University.