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所在平台: Udemy |
课程主页: https://www.udemy.com/course/3dmotive-advanced-mesh-painting-for-games-in-udk/
课程评论:没有评论
Course Title: 游戏高级纹理/网格绘制 in Unreal Engine (Advanced Texturing / Mesh Painting for Games in Unreal) Instructor: Ryan Smith, 曾任职于Gearbox Software的技术美术师。他拥有超过10年的Unreal Engine使用经验,精通3D Studio Max、Photoshop和Zbrush。他的专长还包括Shader编写、视觉效果、技术美术、MAXScript以及优化工作流程。 Course Overview: 本课程将深入探讨Unreal Development Kit (UDK) 的网格绘制(通常称为顶点绘制)功能,专注于为游戏美术创作。课程将详细讲解如何创建多种高级混合材质,包括: * **积雪覆盖的石头 (Snow icing over stones):** 学习如何逼真地模拟积雪在岩石表面覆盖的视觉效果。 * **对光线有反应的水坑 (Puddles that react to light):** 掌握创建能够根据光照变化而产生相应反应的水坑材质。 * **破裂风化的混凝土 (Cracked and weathered concrete):** 学习如何制作出具有岁月痕迹、破损且充满质感的混凝土效果。 通过本课程,学员将能够利用Unreal Engine的强大功能,为游戏项目制作出更具深度和真实感的高级纹理材质。
This tutorial takes an advanced look at UDK's mesh painting features for game art (often called vertex painting). We'll go in-depth on how to create several advanced blending materials such as snow icing over stones, puddles that react to light, and cracked and weathered concrete. About the Instructor: Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.