Building, Animating, and Setting up Custom Weapons In Unreal

所在平台: Udemy

课程主页: https://www.udemy.com/course/3dmotive-adding-custom-weapons-to-udk/

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课程名称:在Unreal中构建、动画和设置自定义武器 概述:在这门课程中,由Justin Harrison教授指导,我们将学习如何在UDK中创建一个独特的特斯拉武器,包括整个设置流程。课程将涉及从Maya进行绑定和导出过程的步骤,演员类的设置,以及定制特效的添加和连接。如果你曾想为你的MOD或游戏类型引入一个自定义武器,那么这门课程正适合你! 关于讲师:Justin Harrison是一位具有超过7年游戏开发行业经验的角色和技术动画师。目前,他在加利福尼亚州德尔玛的Molten Games工作,参与一个尚未公布的项目。此前,他曾在Activision和索尼工作,参与过《波恩阴影》、《招魂:游戏》和《变形金刚:网络战争》等多个项目。Justin毕业于创意研究学院,获得数字艺术与动画学士学位,具备艺术建模、资产创建、动作捕捉、关键帧动画、技术绑定和角色设置等多种技能。

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In this course on creating a custom weapon in UDK, Justin Harrison takes us through the pipeline of setting up a completely unique tesla weapon for use inside the game! We'll cover the rigging and exporting process from Maya, setting up the actor classes, as well as adding up our own custom FX and attaching them! If you've ever wanted to bring in a custom weapon for your mod or game type, this course is for you! About the Instructor: Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup..

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