3D Walk Cycle Animation using Autodesk Maya

所在平台: Udemy

课程主页: https://www.udemy.com/course/3d-walk-cycle-animation-using-autodesk-maya/

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课程名称:使用Autodesk Maya进行3D行走循环动画 课程概述: “使用Autodesk Maya进行3D行走循环动画”是一个中级3D动画课程,主要教授如何为人类角色制作行走循环动画。课程旨在展示创建一个有机且平衡的3D行走循环的动画流程,这一工作流程是3D电影和游戏的基础。在课程中,学员将通过多个渐进的动画步骤,建立行走循环的机械原理。课程将从阻止第一个接触姿势开始,到清理运动图谱,再到添加最终身体重叠,帮助学员构建坚实的动画基础。理解真实人类运动的机制对于行走动画至关重要,因此本课程还将结合动画流程探讨人类运动学概念。按照此工作流程,学员将能够为任何类型的骨骼动画设计人类行走。 教学模块: 课程分为多个部分,涵盖所有必要工具,采用100%实时动画流程与解释。每一个动画步骤都会保存为新的Maya场景。具体模块包括: 1. 介绍讲座 2. 设置Maya项目 3. 动画步骤1:脚跟接触姿势 4. 动画步骤2:脚步经过姿势 5. 动画步骤3:压缩姿势 6. 动画步骤4:拉伸姿势 7. 动画步骤5:清理运动图谱 8. 动画步骤6:手臂重叠 9. 动画步骤7:头部重叠 10. 动画步骤8:脚部接触与方向 11. 动画步骤9:最终循环与总结 学习成果: 通过本课程,学员将深入了解行走循环的构建,其关键动作包括:脚跟接触、压缩姿势、经过姿势和拉伸姿势。动画师需要运用现实世界的原理来捕捉逼真的运动幻觉,因此课程开始时会简要介绍动画资源、工作流程以及有关人类运动生物力学的基本科学知识。接下来,我们将制定动画任务的计划,以优化流程并增强清晰度。每个动画步骤都会以几分钟的介绍开始,随后进入实际操作。 工作文件包括: - 一个Maya项目,包含10个不同的*.ma文件,每个文件代表一个动画步骤,从初步版本到最终版本。 - 一个JPG格式的行走循环动画规划表 - 一个免费的Ghosting脚本资源 - 带纹理文件的角色Maya骨架,免费资源 - 最终行走动画的4个playblast视频(正面、背面、侧面、透视视图) 课程结束后: 行走循环动画是学习角色动画的极具知识性的过程,课程通过正确的骨架和动画原理的应用,为生物力学动画提供了坚实基础。一旦理解通用人类运动的机制和工作流程,学员的自信和技能将大大提升,将能够使用任何人类角色创建任何类型的行走循环动画。

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课程详情

3D Walk Cycle Animation using Autodesk Maya is an intermediate 3D Animation course that teaches how to animate a human walk cycle.The aim of the course is to showcase the animation pipeline of creating an organic and well-balanced 3D walk cycle. This workflow is the base for both 3D films and games. Throughout the course, we'll build the mechanics of the walk cycle through several and progressive animation passes. You will develop a strong foundation on how to build the animation from blocking the first key contact posses, to cleaning the motion graphs, to adding the final body overlaps.Understanding the mechanics behind real human locomotion is crucial for a walk animation. Therefore, this course offers an insight into human locomotion concepts in connection to the animation pipeline.This course it's an insight on how to bring that spark of life into a human character and once you follow this workflow you'll be able to animate any human walk, with any type of rig because the secret is the same.Teaching modulesThe course is being divided into several sections covering all the necessary tools with a 100% real-time animation process and explanations. The workflow is a progressive where each animation pass is being saved as a new Maya scene.The course modules are:Introduction LectureSetting the Maya ProjectAnimation Pass 1. Heel Contact PosturesAnimation Pass 2. Foot Pass PosturesAnimation Pass 3. Squash PosturesAnimation Pass 4. Stretch PosturesAnimation Pass 5. Cleaning the Motion GraphsAnimation Pass 6. Arms OverlapsAnimation Pass 7. Head OverlapsAnimation Pass 8. Feet Grounding and OrientationAnimation Pass 9. Final Cycle and Good ByeWhat you'll learn in this courseA human walk cycle is known as a gait cycle where each walking step is being build up from 4 key poses: the heel contact, the squash pose, the passing pose and the stretch pose, after which we walk back into the the second step. This course is approaching all this in great detail.As animators, we must use real world principles in order to capture the illusion of a believable motion. So the course starts with a short lecture on Animation Resources and Workflows but also a brief into the real science of Bio-mechanics for Human Locomotion.Then, we gonna approach the animation task with a plan in how to address all the animation passes. This approach optimizes the process and creates clarity. Therefore, each animation pass or course section starts with a few minutes introduction around what we need to accomplish. And then, then will jump into action.The working files 1 Maya project containing 10 different *.ma files, each file represents an animation pass, from blocking version to final version1 JPG file as a walk cycle animation planning sheet1 Ghosting Script, free resource1 Character Maya rig with texture files, free resource4 playblast Videos of the final Walk Animation (front, back, side, perspective views)Specific animation tools and frameworksMaya Project and File ReferencingTimeline, Auto-keying, Graph EditorCreating a custom shelf with shortcuts and toolsInstalling and using a Maya Ghosting ScriptAfter this courseRemember, the walk cycle animation is an extremely knowledgeable process in learning character animation, with the right rig and the right application of animation principles this course gives you a very solid foundation for bio-mechanics animation.Once you understand the mechanics and workflows of the generic human locomotion, you'll get a huge boost of confidence and skills. You'll be able to create any type of walk cycle animation, any type of personally walk, using any type of human character.

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