3D character rigging for animation in Cinema 4D Masterclass

所在平台: Udemy

课程主页: https://www.udemy.com/course/3d-character-rigging-for-animation-in-cinema-4d-masterclass-moylobito/

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课程简介

**课程名称:** Cinema 4D 3D角色动画绑定精通 **课程概述:** 本课程将全面教授您在Cinema 4D中使用Character Object绑定3D角色的所有知识。课程内容从基础到进阶,涵盖角色对称性和优化的重要性,以及如何在绑定前对角色进行优化。 您将学习如何创建基础绑定,包括构建完整的骨骼,如脊柱、腿部、手臂、手指、头部和眼睛。为了提高绑定的实用性,我们将实现IK(反向动力学)和FK(正向动力学)控制器,并允许通过一个按钮进行切换。 此外,课程还将指导您如何调整Character Object以使骨骼与角色网格完美匹配,并学习如何将绑定与角色网格进行绑定。您还将掌握角色权重绑定的各种技巧。作为奖励,课程还将演示如何将角色摆出富有动感的跑步姿势。 **其他涵盖主题:** * 在角色绑定时使用Cloth Surface Object * 正确使用Weight Tool * Cinema 4D中Normalization和Auto-Normalization的基础知识 * 反向动力学(IK)和正向动力学(FK)的概念 **课程亮点:** 本课程信息量大且实用,您学到的知识可以应用于任何未来的角色绑定项目。学完本课程后,您将对Cinema 4D中的3D角色绑定流程有清晰的理解,并能够为自己的角色创建绑定。

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课程详情

In this course you will learn everything you need to know to rig a 3D character in Cinema 4D using the Character Object. I'm going to cover everything, from the very basics, all the way to the more advanced stuff.We will start by learning about the great importance of character symmetry and character optimization. And you will learn how to properly optimize your characters before rigging them. Then, we will create the base rig using the Character Object. We will create the full skeleton including the spline, legs, arms, fingers, head and eyes. And to make the rig more useful, it will have both IK and FK controllers which we will be able to switch with just one button.After that, you will learn how to adjust the Character Object, so the skeleton fits the character mesh. Then, we will bind the Character Rig and the character mesh together. Later, you will learn different techniques to properly weight your character. And, as a bonus, we will pose the character in a very dynamic running pose.Those are the main topics we will cover, but you will also learn how to work with the Cloth Surface Object when rigging a character. How to properly use the Weight Tool. You will also learn the basics of normalization and auto-normalization in Cinema 4D. And of course, you will also learn about Inverse Kinematics (IK) and Forward Kinematics (FK). This course is packed with lots of valuable information that you'll be able to apply in any character rigging project you work in the future. By the end of this course you will have a clear understanding of how the 3D character rigging process works in Cinema 4D, and you will also be able to create your own rigs for your own characters.So, get ready to learn a lot, and I'll see you inside.

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