3D Character Creature Model creation for a Game

所在平台: Udemy

课程主页: https://www.udemy.com/course/3d-character-creature-model-creation-for-a-game/

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**课程名称:** 3D游戏角色/生物建模:Hydra创作实战 **课程概述:** 本课程是一系列关于如何创作可用于电子游戏中的Hydra(九头蛇)的教学视频。讲师将分享从ZBrush的Zsphere建模到最终材质制作的每一个步骤中的思考过程和实用技巧。课程形式为加速的实际操作录像,并配有讲师的讲解,重点在于传授整体的思考方式和核心概念,而非死记硬背的步骤。 **课程特色:** * **侧重思考过程:** 与传统的“一步一步”教学不同,本课程更注重讲解作者在创作过程中所运用的思维模式和理念,帮助学习者理解“为何”这样做,从而提升解决问题的能力。 * **适合不同水平:** 无论是已掌握基础教程但希望独立创作的初学者,还是在某些环节遇到瓶颈的进阶学习者,都能从中受益。 * **社区支持:** 学习者可以加入课程专属的社区,提问、分享作品并获得反馈,与其他成员一起成长。 * **目标明确:** 课程旨在帮助学习者建立自信,掌握3D角色或生物创作的独立能力,即使遇到问题也能自行查找资料或在社区中寻求帮助。 **适合人群:** * 希望从“跟着做”转变为“自己创造”的学习者。 * 对3D角色或生物建模有浓厚兴趣,并希望将其应用于游戏开发的学员。 * 在3D建模过程中需要提升思维方式和解决问题能力的初学者及进阶者。

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This is a lecture series on making a Hydra that can go into a video game. I go over my thoughts on every step of the process from zspheres to making materials. You'll also gain access to a community that will allow you to ask questions, share your work and ultimately become better. Each lesson will be sped up footage of me working on the hydra while giving my thoughts on the process and some tips. The reason for doing the series in this format vs step by step, is a lot overall thought process can be lost when doing step by step, this series will focus more on thought process and overall concepts. This series could be beneficial to anyone from beginners who have done the basic tutorials but need help figuring out how to get something done, to intermediate users who might struggle at some points. If you have done step by step tutorials and want to branch out into making your own stuff, I believe this video will help get you there. By the end of this lecture series you should have the confidence that you can accomplish your 3D creature or character goals knowing that if you run into any issues you can always ask the community or have the confidence to look it up and figure it out yourself.

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