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所在平台: Udemy |
课程主页: https://www.udemy.com/course/2d-background-design-for-games-vector-techniques/
课程评论:没有评论
课程名称:2D 游戏背景设计 - 矢量技术 课程概述:本课程集中于 Photoshop 中快速的矢量技术,帮助您为 2D 平台游戏创建独特的风格。课程要求学员具备基本的绘画能力、Photoshop 的基本经验,以及对 Unity 的基本理解。课程中涉及的矢量技术简单且高效,能够在短时间内产生最大效果。使用 Photoshop 智能对象是课程中的一个关键概念,这一技术通常被专业游戏艺术家使用。课程分为两个部分:第一部分熟悉矢量工具和缩略图制作过程;第二部分进行一个名为“金色羚羊”的迷你项目,该项目灵感来源于印尼民间传说,您将见证从缩略图到完成图像的整个过程。 课程特点:课程中包括了作业以帮助您学习,并可获得来自讲师的反馈。讲师在商业游戏发布方面有超过二十年的经验。此外,课程还提供一位 Rovio 游戏艺术家制作的全高清风格化背景,供您的游戏项目免费使用;同时提供 2D Unity 游戏模板,以便测试您的资产;另外还有游戏学习资源、文章、技巧和建议的链接! 课程结构: 第一部分:由 Nick Sweetman 指导,帮助您熟悉基本的矢量工具和缩略图过程,提升工作效率,学习主要的矢量技术及钢笔工具的使用。 第二部分:由 Rovio 游戏艺术家 Maureen Lukito 展示专业 2D 游戏背景的制作流程,包括从日程安排到资产的屏蔽及其在游戏引擎 Unity 中的实现。模板场景提供您测试环境所需的基本元素,包括跳跃角色、动画视差层,以及基本的功能以便您在关卡内移动。该模板由游戏程序员 Yrjö Peussa 编写,专为测试而设计,并非完整游戏,懂编码的学员可在此基础上进行扩展。 该课程非常适合具备 Photoshop 基础知识的学员,内容进展迅速,旨在帮助您掌握关键概念,以便将这些技术应用到自己的游戏制作中。
Focusing on fast vector techniques in Photoshop you will create a unique looking style for a 2d platform running game. Skills you must have already: Basic drawing ability Basic experience with Photoshop Basic understanding of Unity The vector techniques covered are simple and effective to give maximum impact in a short amount of time. Using Photoshop smart objects is a key concept of the course a technique commonly used by professional game artists. Split into two sections first you get familiar with the vector tools and thumbnail process. Then we jump into a mini project called the Golden Antelope inspired by Indonesian folklore. You'll see the whole process take shape from thumbnails to finished image. *Assignments are included during the course to aid you learning. Feedback is available directly from the instructor who has a track record that spans over twenty commercial game releases. What is also included in the course? Full HD Stylized Background made by a Rovio game artist free to use for your game projects2D Unity game template to test your assetsLinks to learning games, articles, tips, tricks & more! As this course is aimed at those with a basic understanding of Photoshop it moves fast giving you the key concepts so that you can apply the techniques to your own game productions. Part 1: Nick Sweetman Guiding you through the basic vector tools and thumbnail process I get you up to speed before you start going through the mini game project. We cover tips and tricks to speed up workflow and look at the main vector techniques with the pen tool. Part 2: Graphics: Maureen Lukito - Narration: Nick Sweetman Rovio game artist Maureen Lukito shows the workflow she uses to create a professional 2d game background. We go from scheduling to blocking out the assets and implementing them into the game engine Unity. The template scene gives you the essential elements you need to test your environment: A jumping character, animated parallax layers with basic functionality for you to move through the level. The template is coded by game programmer Yrjö Peussa and is specifically designed for testing and is not a complete game, if you know coding feel free to build on top!