Introduction to XR: VR, AR, and MR Foundations

所在平台: CourseraArchive

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大学或机构: CourseraNew

课程主页: https://www.coursera.org/archive/xr-introduction

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课程简介

Unity

课程大纲

The first module looks at the technologies that allowed Google to launch the now famous New York Times Google Cardboard experience and help make Virtual Reality a household name. We will also highlight how it also democratized VR development with the release of the SDK for Unity.

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What is XR? It’s shorthand for a related set of new technologies that are changing the way we interact with the world and with each other: Virtual Reality, Augmented Reality, and Mixed Reality. To understand XR, you need to understand the technologies that enable it. If you understand the available technologies, how they are used, and what their future holds, you’ll be well equipped to deal with XR as it rapidly evolves and converges. In this course, we will present an introduction to XR using a broadly chronological approach, focusing on how all of the underlying technologies came together at key moments in the history of XR to launch the concepts of Virtual Reality and Augmented Reality into the mainstream consciousness. Throughout the course, we’ll give a brief description of each of the supporting technologies, some history about when it first came into use, limitations and future potential for improvement, and how it’s used for AR, VR, and MR. As you learn about the technology, you’ll also develop hands on experience in the field along two tracks. First, you will use Unity to build and run two simple XR applications on your own smartphone: a “VR Museum” app and a handheld Augmented Reality app. Second, you will brainstorm, define, visualize, and iterate your own original concept for an XR application, ending the course with a thorough and peer-reviewed XR Product Brief that you could use as the basis for future development. This is the first of three planned courses in Unity's XR Specialization, which include the Mobile VR App Development with Unity course as well as a future course focused on developing Augmented Reality (AR) applications with Unity.

XR简介:VR,AR和MR基础:什么是XR?它是一组相关的新技术的简写,这些新技术正在改变我们与世界以及彼此之间交互的方式:虚拟现实,增强现实和混合现实。   要了解XR,您需要了解启用它的技术。如果您了解可用的技术,如何使用它们以及它们的未来发展,您将有能力应对XR的快速发展和融合。 在本课程中,我们将使用广泛的时间顺序方法介绍XR,重点是在XR历史的关键时刻如何将所有基础技术融合在一起,以将虚拟现实和增强现实的概念引入主流意识。在整个课程中,我们将简要介绍每种支持技术,其首次使用的历史,局限性和未来的改进潜力,以及如何将其用于AR,VR和MR。 在学习这项技术的同时,您还将沿着两条途径在该领域积累实践经验。首先,您将使用Unity在自己的智能手机上构建和运行两个简单的XR应用程序:“ VR博物馆”应用程序和手持式增强现实应用程序。其次,您将为XR应用程序集思广益,定义,可视化和迭代您自己的原始概念,并以透彻且经过同行评审的XR产品简介结束本课程,您可以将其用作未来开发的基础。 这是Unity的XR专业化计划的三门课程中的第一门,其中包括使用Unity进行Mobile VR App开发以及未来的课程,重点是使用Unity开发增强现实(AR)应用程序。

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