World Design for Video Games

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课程主页: https://www.coursera.org/archive/video-game-world

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课程简介

California Institute of the Arts

课程大纲

During this first week, we'll start with a brief overview of game worlds and game design. We’ll also examine environments and larger world-based concepts to see how games incorporate a macro-level view of how they progress. At the end of the week, a short assignment prompts you to examine, analyze and comment on games that marked or interested you in terms of their environment design.

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课程详情

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge will prompt you to explore styles and inspirations for possible game worlds, and you’ll learn effective ways to communicate your ideas from concepts to presentation-worthy proofs of concept.

视频游戏世界设计:开始创建您的世界。游戏世界不仅是游戏的背景,它是最小或详尽,包含或包含在更大的宇宙中的一部分,它还为玩家提供了背景。最终,游戏世界应该对所有体验过游戏的玩家都充满活力并具有独特性。 在本课程中,我们将探索现有游戏中的游戏世界,并研究有助于其主题和风格的艺术和影响。我们还将调查环境和关卡设计的关键组成部分,以及设计人员用来定义或改进游戏玩法的策略。我们还将研究导航以及使您的世界变得真实(或不真实)的元素。每周一次的挑战将促使您探索可能的游戏世界的风格和灵感,并且您将学习有效的方法,以将您的想法从概念传达到具有演示价值的概念证明。

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