UX Design: From Concept to Prototype

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课程主页: https://www.coursera.org/archive/ux-design-concept-wireframe

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University of Michigan

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Great design doesn’t come out of nowhere; it is born, nurtured, and grown--all through a systematic, learnable process. In this UX course, you will explore the process of taking a basic concept, grounded in user needs, and developing it into a design that will address those needs. In the course, you will gain hands-on experience with techniques such as sketching, scenario development, storyboarding, and wireframing that will help you transform your understanding of what your users need into a compelling user experience. You will then learn how to turn wireframes and interaction architecture into interactive prototypes that can be tested with prospective users and iteratively refined into a high quality design that that is ready for a hand-off to the development team for implementation. What You’ll Learn: Define and scope the design problem you will try to address Create user stories and storyboards to transform information about user needs into design concepts Produce sketches and conduct brainstorming sessions to generate many design ideas from which you can construct a high-quality design solution Develop interface wireframes to concretize the design and enable early user testing Conduct user tests with paper prototypes to get preliminary user feedback on the design concept and interactions Develop high-fidelity mockups that specify visual design elements Create Wizard of Oz prototypes to efficiently test complex interactions and interactive systems that are not screen-based (e.g., smart assistants)

UX设计:从概念到原型:出色的设计并非一帆风顺;它是通过系统的,可学习的过程而诞生,培育和成长的。在本用户体验课程中,您将探索基于用户需求的基本概念,并将其发展为可满足这些需求的设计的过程。在课程中,您将获得素描,场景开发,情节提要和线框图等技术的动手经验,这些技术将帮助您将对用户需求的理解转变为引人注目的用户体验。然后,您将学习如何将线框和交互体系结构转换为可以与潜在用户进行测试的交互式原型,并将其迭代地精炼成高质量的设计,以便移交给开发团队进行实施。 您将学到的知识:     定义并确定您将尝试解决的设计问题的范围     创建用户故事和情节提要,以将有关用户需求的信息转换为设计概念     制作草图并进行集思广益,以产生许多设计想法,从中您可以构建高质量的设计解决方案     开发接口线框以具体化设计并支持早期用户测试     用纸制原型进行用户测试,以获得有关设计概念和交互作用的初步用户反馈     开发指定视觉设计元素的高保真模型     创建Oz向导原型,以有效测试非基于屏幕的复杂互动和互动系统(例如,智能助手)

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