Teaching Impacts of Technology: Fundamentals

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课程主页: https://www.coursera.org/archive/teach-impacts-technology-fundamentals

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University of California San Diego

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Welcome! Are you interested in teaching about the impacts of the technology you use everyday? To learn more about the computation and computing concepts that underlie those technologies? We'll be using a problem-based approach to explore interesting ways to teach concepts of networks and the internet, data and analysis, and even algorithms and data representation. Finally, we'll evaluate, critique and improve/personalize an "unplugged activity" where students learn how to create the minimal network needed to provide connectivity amongst a set of houses. This activity can be scaled for use in grade levels from 4th grade to 12th grade.

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In this course you’ll focus on the fundamentals of teaching the impacts of technology, starting by exploring how you interact with and benefit from technology in a typical 24 hour period, such as the desire for instant food and entertainment. This will be done through a series of paired teaching sections, exploring a specific “Impact of Computing” in your typical day and the “Technologies and Computing Concepts” that enable that impact, all at a K12-appropriate level. This course is part of a larger Specialization through which you’ll learn impacts of computing concepts you need to know, organized into 5 distinct digital "worlds”, as well as learn pedagogical techniques and evaluate lesson plans and resources to utilize in your classroom. By the end, you’ll be prepared to teach pre-college learners to be both savvy and effective participants in their digital world. In this particular digital world (daily life), you’ll explore the following Impacts & Technology pairs -- Impacts (Food Delivery): Apps that bring you food, drivers, and find and recommend businesses Technologies and Computing Concepts: Geolocation, Push Notifications, Near Field Communications, HMTL5, GPS, Graph representations, Minimal Spanning Trees, Shortest Path Algorithms Impacts (Entertainment): Streaming for entertainment and education, Environmental impact of Internet, YouTube culture Technologies and Computing Concepts: Data Centers, Downloading vs Streaming, Digital vs. Analog image representation, basic compression algorithms, Internet metrics (latency, bandwidth) In the pedagogy section for this course, in which best practices for teaching computing concepts are explored, you’ll learn to employ constructivist activities useful in teaching impacts of computing and to evaluate and contribute to an unplugged lesson plan. In terms of CSTA K-12 computer science standards, we’ll primarily cover learning objectives within the “impacts of computing” concept, while also including some within the “networks and the Internet” concepts and the “data and analysis” concept. Practices we cover include “fostering and inclusive computing culture”, “recognizing and defining computational problems”, and “communicating about computing”.

讲授技术的影响:基础知识:在本课程中,您将重点研究讲授技术的影响的基础知识,首先探讨您在典型的24小时内如何与技术互动和从中受益,例如对速食食品的渴望和娱乐。这将通过一系列成对的教学部分来完成,在您平常的一天中探索特定的“计算影响”以及能够带来这种影响的“技术和计算概念”,所有这些都适合于K12。 本课程是较大专业化课程的一部分,通过该课程,您将了解需要了解的计算概念的影响,将其组织成5个不同的数字“世界”,并学习教学技术,并评估要在教室中使用的教学计划和资源。到最后,您将准备教会大学预科学习者成为其数字世界的精明和有效参与者。 在这个特殊的数字世界(日常生活)中,您将探索以下影响和技术对- 影响(送餐):可带给您食品,司机以及寻找并推荐企业的应用程序 技术和计算概念:地理位置,推送通知,近距离通信,HMTL5,GPS,图形表示,最小生成树,最短路径算法 影响(娱乐):流媒体用于娱乐和教育,互联网对环境的影响,YouTube文化 技术和计算概念:数据中心,下载与流传输,数字与模拟图像表示,基本压缩算法,Internet度量标准(延迟,带宽) 在本课程的教学法部分中,探索了计算概念的最佳实践,您将学习运用建构主义活动,这些活动对计算影响力的教学非常有用,并且可以评估并为无中断的课程计划做出贡献。 根据CSTA K-12计算机科学标准,我们将主要涵盖“计算的影响”概念中的学习目标,同时还将涵盖“网络和Internet”概念以及“数据和分析”概念中的一些学习目标。我们涵盖的实践包括“促进和包容性计算文化”,“认识和定义计算问题”以及“关于计算的交流”。

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