More C# Programming and Unity

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课程主页: https://www.coursera.org/archive/more-programming-unity

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University of Colorado System

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This course is the second course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics and finishing the Unity game you started at the end of the previous course. The material in this and the previous course is essentially our first programming course for Game Design and Development majors at UCCS. Module 1: Learn how we can store lots of data in arrays and lists and use iteration (looping) to repeat actions in your code Module 2: Learn about abstraction and how we can use it to design and implement console application classes Module 3: Learn how we can use abstraction to design and implement Unity classes Module 4: Add text output (like score!) and sound effects to your Unity games Module 5: Complete final peer review “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates

更多C#编程和Unity:本课程是该专业的第二门课程,旨在学习如何在Windows或Mac上使用C#编程语言和Unity游戏引擎开发视频游戏。为什么要使用C#和Unity而不是其他语言和游戏引擎?好吧,C#是一门非常好的语言,可用于学习如何编程然后进行专业编程。另外,Unity游戏引擎在独立游戏开发商中非常受欢迎; Unity游戏在2016年被下载了16,000,000,000次!最后,C#是您可以在Unity环境中使用的编程语言之一。 本课程假定您具有上一门专业课程的先决知识。在上这门课程之前,您应该通过上一门课程或从个人经验中确保自己具有该知识。所需的先决条件知识在下面的“该课程适用于谁”部分中列出。在整个课程中,您将通过探索更多的C#和Unity主题并完成在上一课程结束时开始的Unity游戏,继续建立基础的C#和Unity知识。 本课程和上一课程中的材料实质上是我们在UCCS针对游戏设计和开发专业的第一门编程课程。 模块1:了解如何将大量数据存储在数组和列表中,以及如何使用迭代(循环)在代码中重复操作 模块2:了解抽象以及如何使用抽象设计和实现控制台应用程序类 模块3:了解如何使用抽象来设计和实现Unity类 模块4:在Unity游戏中添加文本输出(例如乐谱!)和音效 单元5:完成最终同行评审 “ Unity”是Unity Technologies或其在美国和其他地方的分支机构的商标或注册商标。 本课程是一项独立的工作,不由Unity Technologies或其关联公司赞助,授权或与之关联

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