Mobile Interaction Design: How to Design Usable Mobile Products and Services

所在平台: CourseraArchive

课程类别: 其他类别

大学或机构: CourseraNew

课程主页: https://www.coursera.org/archive/mobile-interaction-design

课程评论:没有评论

第一个写评论        关注课程

课程简介

Higher School of Economics

课程大纲

The first week is introductory in nature. It examines the place of interaction design activities in the whole product design process as well as essential concepts such as usability and the context of use that you need to comprehend before proceeding to the next week. At the end of this week, you’ll also get acquainted with such thing as design-informing models and learn how to create personas that I recommend you to do while working on your practical task.

课程评论(0条)

课程详情

Every mobile app gives you something. It could be not only something tangible like the pair of jeans you've ordered using the app but also a piece of work like waking you up in the morning. It could be a feeling, for instance, a feeling of enjoyment obtained from watching a video clip or a feeling of closeness flashed out after receiving an old photo from a loving person via some instant messenger. That "something" is actually the reason why you use the app, it is the heart of the product, and in this course we will not talk about it. Surprised? You shouldn’t be. There are always two sides of a coin. There should be a person who makes that "something" accessible. It is astonishingly important because the use of the product loses its meaning if users can’t get what they want. The main objective of the course is to teach you to shape mobile products and services for people’s use. To do that, you’ll need to learn: - Interaction design activities and their place in the whole product design process - User research methods with a focus on the qualitative ones - Usability inspection and empirical usability evaluation methods - The process of design creation and best practices from interaction design, information architecture and visual design fields of study with a focus on the former Interfaces of handheld devices and tablets are in the spotlight. However, the processes and techniques covered by the course can be successfully applied to design interactions with mobile web apps and wearables. It should be noted that this course does not cover topics such as design management and mobile development, and it will as well not teach you how to use wireframing and prototyping tools. What makes the course unique is a focus on the way of thinking during a design process, the representation of a designer’s decisions in the form of design questions that make the continuous reflection on the design process possible and leads to the growth of the number of proposed design alternatives. The second unique thing about this course is a focus on the explanation of the concept of usability problems, and the processes of discovering and analysing them. Upon completion of the course, you will be able to: - Improve designs by eliminating different kinds of interaction problems - Design huge chunks of user interfaces in the case of adding a new feature to a product - Redesign a complete app by a given set of functions (e.g., extending an existing product to a new platform) The practical part of the course will require you to discover and eliminate interaction problems of a chosen mobile app. You will go through running guerrilla usability study, analysing gathered data, and making evidence-based design changes, which will enable you to create your first case study. This course was designed for those who are involved in creating digital interactive products (not necessarily for mobile) but do not have considerable experience in interaction design. If you are a UX professional in a junior position, a developer, manager or visual designer, this class is for you. This is not an introductory level course, so if you are new to the field, we recommend you take the “Introduction to User Experience Design” course from Georgia Institute of Technology before taking this one. Also, parts of this course such as the aforementioned process of design creation and approach to usability inspection can be useful for experienced designers. Do you have technical problems? Write to us: coursera@hse.ru

移动交互设计:如何设计可用的移动产品和服务:每个移动应用程序都会为您提供一些东西。它不仅可以像您使用该应用程序订购的那条牛仔裤一样有形,而且可以像早上叫醒您一样完成一件工作。例如,可能是观看视频剪辑时获得的愉悦感,或者是通过即时通讯工具从有爱心的人那里收到一张旧照片后,亲近感突然闪现。该“内容”实际上就是您使用该应用程序的原因,这是产品的核心,在本课程中,我们将不再赘述。惊讶吗你不应该的硬币总是有两个面。应该有一个使“某事”变得可访问的人。这一点非常重要,因为如果用户无法获得他们想要的东西,那么产品的使用就会失去意义。 本课程的主要目的是教您塑造供人们使用的移动产品和服务。为此,您需要学习: -交互设计活动及其在整个产品设计过程中的位置 -以定性为重点的用户研究方法 -可用性检查和经验可用性评估方法 -交互设计,信息架构和视觉设计研究领域的设计创建过程和最佳实践,重点放在前者 手持设备和平板电脑的界面备受关注。但是,本课程涵盖的过程和技术可以成功地应用于与移动Web应用程序和可穿戴设备的设计交互。应该注意的是,本课程不涉及设计管理和移动开发等主题,也不会教您如何使用线框图和原型设计工具。 使该课程与众不同的原因在于,它着重于设计过程中的思维方式,以设计问题的形式表示设计师的决定,这些问题使对设计过程的持续思考成为可能,并导致提出的建议数量增加设计替代方案。这门课程的第二个独特之处是着眼于对可用性问题的概念以及发现和分析它们的过程的解释。 完成课程后,您将能够: -通过消除各种交互问题来改进设计 -在向产品添加新功能的情况下设计大量的用户界面 -通过一组给定的功能重新设计完整的应用(例如,将现有产品扩展到新平台) 本课程的实践部分将要求您发现并消除所选移动应用程序的交互问题。您将进行游击队可用性研究,分析收集的数据并进行基于证据的设计更改,这将使您能够创建第一个案例研究。 本课程是为那些参与创建数字交互式产品(不一定是移动产品)但在交互设计方面没有丰富经验的人员设计的。如果您是初级的UX专业人士,开发人员,经理或视觉设计师,那么此课程适合您。这不是入门级课程,因此,如果您是该领域的新手,我们建议您在参加本课程之前,先学习佐治亚理工学院的“用户体验设计入门”课程。同样,本课程的某些部分,例如前述的设计创建过程和可用性检查的方法,对于有经验的设计师也可能是有用的。 你有技术上的问题吗?写信给我们:coursera@hse.ru

课程标签

0人关注该课程

主题相关的课程