Online Games: Literature, New Media, and Narrative

开始时间: 04/22/2022 持续时间: Unknown

所在平台: CourseraArchive

课程类别: 其他类别

大学或机构: CourseraNew

课程主页: https://www.coursera.org/archive/interactive-media-gaming

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课程详情

Intended for both newcomers who are curious about video games and experienced gamers who want to reflect on their passion, this course will explore what happens to stories, paintings, and films when they become the basis of massively multiplayer online games. The Lord of the Rings trilogy—the novels, films, and video game—are our central example of how “remediation” transforms familiar stories as they move across media. The course is designed as a university-level English literature class—a multi-genre, multimedia tour of how literature, film, and games engage in the basic human activity of storytelling. Our journey will enable us to learn something about narrative theory, introduce us to some key topics in media studies and cover some of the history and theory of video games. It will also take us to some landmarks of romance literature, the neverending story that lies behind most fantasy games: J.R.R. Tolkien’s The Fellowship of the Ring, a bit of Edmund Spenser’s Faerie Queene, and poems by Keats, Tennyson, Browning, and others. Drawing on centuries of romance narrative conventions, the twenty-first century gaming industry has become a creative and economic powerhouse. It engages the talents of some of our brightest writers, artists, composers, computer engineers, game theorists, video producers, and marketing professionals, and in 2012, it generated an estimated $64 billion in revenue. Anyone interested in today’s culture needs to be conversant with the ways this new medium is altering our understanding of stories. Join me as we set out on an intellectual adventure, the quest to discover the cultural heritage of online games.

网络游戏:文学,新媒体和叙事:既适合对视频游戏感到好奇的新手,也可以是想反映自己的热情的经验丰富的游戏玩家,本课程将探讨故事,绘画和电影在成为基础时会发生什么大型多人在线游戏。 《指环王》三部曲-小说,电影和视频游戏-是我们的主要例子,说明“补救”如何随着熟悉的故事在媒体上的传播而改变它们。 该课程被设计为大学水平的英语文学课,这是一个多类型,多媒体的文学之旅,介绍文学,电影和游戏如何参与故事的基本人类活动。我们的旅程将使我们能够学习有关叙事理论的知识,向我们介绍媒体研究中的一些关键主题,并涵盖一些电子游戏的历史和理论。它还将带我们进入浪漫文学的一些地标性建筑,这是大多数幻想游戏背后的无休止的故事:《 J.R.R。托尔金(Tolkien)的《指环王》(The Fellowship of the Ring),埃德蒙·斯宾塞(Edmund Spenser)的《仙境女王》(Faerie Queene),以及济慈,丹尼森,布朗宁等人的诗歌。 借助几个世纪的浪漫主义叙事惯例,二十一世纪的游戏产业已成为一个创造力和经济实力的强国。它吸引了我们一些最杰出的作家,艺术家,作曲家,计算机工程师,游戏理论家,视频制作人和市场营销专业人士的才智,并且在2012年,该公司的收入约为640亿美元。任何对当今文化感兴趣的人都必须熟悉这种新媒体改变我们对故事的理解的方式。和我一起踏上一场智力冒险之旅,探索网络游戏的文化底蕴。

课程大纲

The course opens with a brief look at gaming culture and history, then introduces the chief game we will study, Turbine's "The Lord of the Rings Online." We then look at some key concepts in game theory such as remediation and Jesper Juul's treatment of rules and game design from his book "Half-Real: Video Games between Real Rules and Fictional Worlds." We end by considering games as journeys using Constantine Cavafy's poem "Ithaca."For details about this week's Readings, go to the Syllabus page in your Resources tab. ***For details about this week's Readings, go to the Syllabus page in your Resources tab.

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Intended for both newcomers who are curious about video games and experienced gamers who want to ref

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