Principles of Game Design

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课程主页: https://www.coursera.org/archive/gamedesign

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Michigan State University

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Let's be honest, the process of game design is pretty ambiguous. It is about 90% awesome and 10% terror. As a game designer, you will create things that other people will actually (hopefully) play. Those players will have both positive and negative things to say about your game. It is important to get a sense of what the game design process looks like. In this first module of Principles of Game Design you will create a "High Concept" document for your game. You will develop your own game idea leveraging the "Design | Play | Experience" (DPE) model and work to understand your role as game designer.

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You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools. In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players. At the end of the course learners will have produced a game's high concept document, one page blueprint, a physical prototype, pitch and supporting design documentation to move from an idea in your head to a fleshed out design, ready for implementation.

游戏设计原则:您对游戏有个好主意。将这个想法变为现实并不只是了解工具。在本课程中,您将练习从游戏概念到设计文档,原型设计和测试的转变。游戏设计的整个过程涉及许多要素。这些主题的范围包括想法产生,故事,角色和游戏世界发展,游戏机制和关卡设计以及用户体验设计。您将探索为玩家设计有意义的体验的过程。在课程结束时,学习者将制作出游戏的高概念文档,一页蓝图,一个物理原型,音高和辅助设计文档,从而将您的想法转变为充实的设计,以供实施。

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