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所在平台: Coursera |
课程主页: https://www.coursera.org/learn/xr-introduction
课程评论:没有评论
课程名称:XR简介:虚拟现实、增强现实和混合现实基础 概述:XR是对一组相关新技术的简写,这些技术正在改变我们与世界及彼此互动的方式,包括虚拟现实(VR)、增强现实(AR)和混合现实(MR)。了解XR,首先需要了解支撑其发展的技术。掌握这些技术的用途和未来发展趋势,将使您能够应对XR领域的快速演变与融合。 本课程采用大致时间顺序介绍XR,重点讲述各项基础技术在XR历史上的关键时刻是如何结合在一起,推动虚拟现实和增强现实进入大众意识。在课程中,我们将简要描述每项支持技术的历史、起源、局限性及未来改进潜力,并探讨这些技术在AR、VR和MR中的应用。 学习过程中,您将获得实践经验,课程包含两个主要轨道。首先,您将使用Unity在自己的智能手机上构建并运行两个简单的XR应用程序:一个“VR博物馆”应用和一个手持增强现实应用。其次,您将脑storm出、定义、可视化并迭代自己原创的XR应用概念,课程结束时将完成一份经过同行评审的XR产品简报,您可以将其作为未来开发的基础。 这门课程是Unity XR专业化的三门计划课程中的第一门,后续还包括移动VR应用开发和专注于开发增强现实应用的课程。 课程大纲: 第1部分:上车吧 - 谷歌纸板如何使VR大众化 本模块探讨了推动谷歌推出如今著名的纽约时报谷歌纸板体验的技术,并如何使虚拟现实成为家喻户晓的名词,还将展示其如何通过发布Unity的SDK实现VR开发的民主化。 第2部分:从谷歌纸板到谷歌地球VR 本模块将重点讨论自那时以来迅速发展的VR相关技术,尤其是Unity对VR功能的原生支持是如何快速演进的。 第3部分:准备好,开始吧,Pokemon GO! 本模块将研究导致XR历史上另一个关键时刻的技术——Pokemon GO,该游戏将增强现实推广到大众,并使其成为主流概念。我们将重点讨论AR和MR与VR共享的技术,以及AR和MR所独有的其他技术,并讨论Unity中可用于AR的各种AR和MR框架。 第4部分:我的植入物分辨不出现实 本模块将展望XR的未来,重点关注即将推出的新技术,如视网膜级渲染和超高分辨率头戴显示器。我们还将讨论Unity对XR的未来支持,以及随着技术的发展,不同XR分支的融合,产品将逐渐模糊界限。
Part: 1
Title:All Aboard - How Google Cardboard Brought VR to the Masses
Description:The first module looks at the technologies that allowed Google to launch the now famous New York Times Google Cardboard experience and help make Virtual Reality a household name. We will also highlight how it also democratized VR development with the release of the SDK for Unity.
Part: 2
Title:From Google Cardboard to Google Earth VR
Description:In this module we will look at the explosion of VR related developments that have taken place since that time, with a focus on how Unity native support for VR features has rapidly evolved along with them.
Part: 3
Title:Get Ready, Get Set, Pokemon GO!
Description:In this module, we'll examine the technologies that led to another key moment in the history of XR—Pokemon GO—which brought Augmented Reality to the masses and made it a mainstream concept. We will highlight the technologies that AR and MR share in common with VR, and also cover additional technologies that only AR and MR use, and discuss the various AR and MR frameworks available for working with AR in Unity.
Part: 4
Title:My Implants Don’t Distinguish Between Realities
Description:This final module will look at the future of XR with a focus on technologies now in development that will be available in the near term, such as foveated rendering and ultra high resolution headset displays. We’ll also look at the future of Unity support for XR, and we’ll talk about the convergence of different branches of XR as technology allows products to be made that blur the distinctions.
What is XR? It’s shorthand for a related set of new technologies that are changing the way we interact with the world and with each other: Virtual Reality, Augmented Reality, and Mixed Reality. To understand XR, you need to understand the technologies that enable it. If you understand the available technologies, how they are used, and what their future holds, you’ll be well equipped to deal with XR as it rapidly evolves and converges. In this course, we will present an introduction to XR using a broadly chronological approach, focusing on how all of the underlying technologies came together at key moments in the history of XR to launch the concepts of Virtual Reality and Augmented Reality into the mainstream consciousness. Throughout the course, we’ll give a brief description of each of the supporting technologies, some history about when it first came into use, limitations and future potential for improvement, and how it’s used for AR, VR, and MR. As you learn about the technology, you’ll also develop hands on experience in the field along two tracks. First, you will use Unity to build and run two simple XR applications on your own smartphone: a “VR Museum” app and a handheld Augmented Reality app. Second, you will brainstorm, define, visualize, and iterate your own original concept for an XR application, ending the course with a thorough and peer-reviewed XR Product Brief that you could use as the basis for future development. This is the first of three planned courses in Unity's XR Specialization, which include the Mobile VR App Development with Unity course as well as a future course focused on developing Augmented Reality (AR) applications with Unity.