Build Wireframes and Low-Fidelity Prototypes

所在平台: Coursera

课程主页: https://www.coursera.org/learn/wireframes-low-fidelity-prototypes

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课程简介

课程名称: 构建线框图和低保真原型 课程概述: 《构建线框图和低保真原型》是用户体验(UX)设计证书项目中的第三门课程,旨在为您提供申请入门级UX设计工作的技能。在本课程中,您将继续为您的专业UX作品集设计一款移动应用程序。您将从创建故事板开始,并熟悉绘图基础知识。接着,您将使用设计工具Figma创建纸质线框图和数字线框图。此外,您还将创建纸质原型和数字低保真原型。课程由谷歌的当前UX设计师和研究人员授课,通过实际活动模拟现实世界的UX设计场景。完成该证书项目七门课程的学习者将具备申请入门级UX设计师职位的资格。 课程目标: - 制定目标声明。 - 创建两种类型的故事板:大局和特写。 - 理解低保真设计与高保真设计的区别。 - 应用绘图基础知识。 - 应用信息架构原则来组织移动应用程序。 - 为移动应用设计创建纸质线框图。 - 在设计工具Figma中开发数字线框图。 - 创建纸质原型以增加设计的互动性。 - 在Figma中设计低保真原型。 - 识别设计中的隐性偏见和欺骗性模式。 - 继续设计移动应用以纳入您的专业作品集。 成功要求: 要顺利完成本课程,您需完成该证书项目之前的两门课程,或具备进行用户研究以创造同理心图、用户角色、用户故事、用户旅程图、问题陈述和价值主张的能力。同时,您也需要准备纸张和铅笔。 课程大纲: 1. **故事boarding和线框图** - 了解如何利用研究成果来指导设计过程中的构思,创建两种类型的故事板,绘制初始线框图,探索线框图的优势。 2. **创建纸质和数字线框图** - 亲手绘制大量纸质线框图,然后过渡至Figma中的数字线框图,学习Gestalt原则在设计中的应用。 3. **构建低保真原型** - 经过同理、定义和构思的三个阶段后,学习构建移动应用的纸质原型,并在Figma中创建数字低保真原型,同时识别设计中的潜在偏见并避开欺骗性模式。

课程大纲

Name:Storyboarding and wireframing

Description:Welcome to the world of wireframes! You'll start by learning how to use research findings to inform ideation during the design process. Next, you'll create two types of storyboards: big picture and close-up. Then, you'll draw your first wireframes, and you'll explore the benefits of wireframing. Keep in mind that at this point in the design process, you should have lots of ideas for designs that address real user needs. You want to refine those ideas, and wireframing can help you do that.

Name:Creating paper and digital wireframes

Description:This is an action-packed part of the course where you'll draw wireframes for a mobile app! First, you'll draw lots of wireframes on paper. Then, you'll transition to digital wireframes in the design tool Figma. You'll even learn directly from Figma about how to best use their tool. Finally, you'll apply Gestalt Principles, like similarity, proximity, and common region, to your wireframes.

Name:Building low-fidelity prototypes

Description:You've gone through the first three stages of the design process: empathize, define, and ideate. Now, you'll enter the fourth stage of the design process: prototype. First, you'll create a paper prototype of your mobile app. Then, you'll transition to a digital low-fidelity prototype in Figma. In addition, you'll explore ways to recognize potential bias in your designs and learn how to avoid deceptive patterns.

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课程详情

Build Wireframes and Low-Fidelity Prototypes is the third course in a certificate program that will equip you with the skills you need to apply to entry-level jobs in user experience (UX) design. In this course, you’ll continue to design a mobile app for your professional UX portfolio. You’ll start by creating storyboards and getting familiar with the basics of drawing. Then, you'll create paper wireframes and digital wireframes using the design tool Figma. You’ll also create a paper prototype and a digital low-fidelity prototype in Figma. Current UX designers and researchers at Google will serve as your instructors, and you will complete hands-on activities that simulate real-world UX design scenarios. Learners who complete the seven courses in this certificate program should be equipped to apply for entry-level jobs as UX designers. By the end of this course, you will be able to: - Develop a goal statement. - Create two types of storyboards: big picture and close-up. - Understand the difference between low-fidelity and high-fidelity design. - Apply the basics of drawing. - Apply the principles of information architecture to organize a mobile app. - Create paper wireframes for a mobile app design. - Develop digital wireframes in the design tool Figma. - Build a paper prototype to add interactivity to designs. - Design a low-fidelity prototype in Figma. - Recognize implicit bias and deceptive patterns in design. - Continue to design a mobile app to include in your professional portfolio. To be successful in this course, you should complete the previous two courses in this certificate program, or have an ability to conduct user research to inform the creation of empathy maps, personas, user stories, user journey maps, problem statements, and value propositions. You will also need paper and a pen or pencil.

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