World Design for Video Games

所在平台: Coursera

课程主页: https://www.coursera.org/learn/video-game-world

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课程简介

课程名称:视频游戏的世界设计 概述:开始创造你的游戏世界。游戏世界不仅仅是游戏的背景——无论是简约还是细致、封闭还是更大宇宙的一部分,它为玩家提供了上下文。最终,一个游戏世界应该让每位体验它的玩家感受到生动且独特。这门课程将探索现有游戏中的游戏世界,研究影响其主题和风格的艺术和因素。我们还将调查环境和关卡设计的关键组成部分,以及设计师用来定义或推进游戏玩法的策略。此外,我们将关注导航和让你的世界按照你想要的方式真实(或不真实)呈现的要素。每周的挑战将促使你探索风格和灵感,寻找可能的游戏世界,并学习从概念到值得展示的概念证明的有效沟通方式。 课程大纲: 1. **世界设计简介**:第一周将简要概述游戏世界和游戏设计。我们还将检查环境和更大世界概念,了解游戏如何结合宏观视角推进。课程结束时,将有一个简短作业,促使你分析和评论那些在环境设计上给你留下印象的游戏。 2. **做你的研究**:在设计一个世界时,你应该从哪里开始?这周我们将探讨游戏环境和世界设计的创意和展示技术。鼓励你从其他艺术实践、艺术家、视频游戏甚至日常环境中获取灵感。周末作业将挑战你通过概念艺术提出一个可能的世界,并让同伴进行评估。 3. **你的移动方式**:你在视频游戏世界中的移动方式是怎样的?这周我们将讨论世界和关卡设计的基本组件和概念。这些组件随着游戏玩法的进展而演变,但你可以使用特定策略来创造游戏环境中的细节。周末的挑战是扩展上周的视觉研究练习,为其添加形状和体积。 4. **完整的世界**:让你的游戏世界充满生命。在最后一周,我们将定义世界的外观、氛围和气氛,学习如何传达独特且引人入胜的游戏环境的情绪。返回第二周的作业,从你的灵感和模型中提取,基于第三周的体积模型进行详细构建,定义光线、色彩调色板和你游戏空间的整体视觉背景。

课程大纲

Name:Introduction to World Design

Description:During this first week, we'll start with a brief overview of game worlds and game design. We’ll also examine environments and larger world-based concepts to see how games incorporate a macro-level view of how they progress. At the end of the week, a short assignment prompts you to examine, analyze and comment on games that marked or interested you in terms of their environment design.

Name:Do Your Research

Description:Where do you start when designing a world? Where should you begin to look for sparking that creative impulse? This week we will be exploring ideas and presentation techniques for a game’s environment and world design. I encourage you to draw inspiration from other art practices, artists, video games or even your everyday surroundings. The assignment at the end of the week challenges you to present a proposal for a possible world through concept artwork for peer evaluation.

Name:The Way You Move

Description:How do you move in a video game world? This week we’ll discuss fundamental components and concepts in world and level design. Naturally, these evolve as the gameplay progresses but there are specific strategies you can use to create the finer details in a game environment. At the end of the week, you are challenged to take the previous week’s visual research exercise and expand upon it, giving it shape and volume.

Name:A Whole World

Description:Bring your game world to life. In this final week, we’ll be putting down what will eventually define the look, ambience and atmosphere of your world, learning specifically how to convey a mood for a unique and engaging game environment. Go back to your assignment from Week 2 to pull from your inspirations and models. Build on your volumetric model from Week 3 and add details. Define the light, the color palette and the overall visual context of your game space.

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课程详情

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge will prompt you to explore styles and inspirations for possible game worlds, and you’ll learn effective ways to communicate your ideas from concepts to presentation-worthy proofs of concept.

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