Story and Narrative Development for Video Games

所在平台: Coursera

课程主页: https://www.coursera.org/learn/video-game-story

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课程简介

课程名称:视频游戏的故事与叙事发展 概述:本课程探讨故事叙述如何作为推动视频游戏玩法的重要机制。通过分析多款历史和现代游戏,学员将评估和解读不同的故事风格,以便为自己的游戏创意识别主题和方法。我们将研究传统叙事过程,如三幕结构,以及它们如何融入游戏叙事流和游戏战术元素。最终,学员将学习如何定义角色、背景和结构,以创建引人入胜的游戏概念。 课程大纲: 第1周:故事介绍 描述:在本周,我们将分析经典童话中三幕结构的组成部分。我们将通过了解角色的目标和主要冲突,来探讨故事中的角色,从而保持观众的兴趣。 第2周:游戏故事结构 描述:本周,我们将把上周关于高潮部分的讨论与游戏玩法联系起来。通过研究一对现代游戏,我们将学习如何识别故事结构和高潮主题,就像分析传统故事和电影一样。最后,我们将评估主要和次要角色在游戏故事揭示中的作用,并讨论理解这些游戏如何在实际玩法中呈现故事的重要性。 第3周:故事工作坊 描述:这一周,我们将探索创意技巧,并学习如何将想法整合成更正式的故事,以推动游戏设计的发展。我们将关注角色和背景的重要性,并探讨如何在将初步概念发展成故事形式的过程中进行优化。 第4周:从故事到游戏 描述:在本课程的最后一周,我们将首先了解游戏设计文档是什么,并评估几种不同的模板。然后,我们将把上周课程中创建的故事《射手》定义为一款可玩的游戏,并以游戏设计文档的形式进行概述。

课程大纲

Name:Week 1: An Introduction to Story

Description:For the first week of the class, we will be analyzing the components of three-act structure using a classic fairytale as an example. We'll examine the characters in the story by figuring out their goals and the main conflict that creates a rising arc of action to keep the audience interested.

Name:Week 2: Game Story Structure

Description:In this week, we will draw a parallel between last week’s discussion on rising action and how that relates to gameplay. Looking at a pair of contemporary games, we'll learn how to identify story structure and themes of rising action, just like we would with traditional stories and movies. Lastly, we’ll evaluate the role that primary and secondary characters come to play in the unveiling of a game’s story and discuss the importance of understanding how these games present their stories in the actual gameplay.

Name:Week 3: Story Workshop

Description:This week, we explore ideation techniques and learn how to consolidate our ideas into more formalized stories specifically for pushing them towards a game design. We will take a look at the importance of, and ways to refine, characters and settings as we develop an initial concept in story form first, and then next week, into a game.

Name:Week 4: From Story to Game

Description:For this last week of class, we will begin by seeing what a game design document is, and evaluate a few different templates you can use. Then, we will take the story we built in last week’s course, The Shooter, and define it as a playable game outlined in a game design document.

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课程详情

In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.

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