|
所在平台: Coursera |
课程主页: https://www.coursera.org/learn/ux-interface-design-embedded-systems
课程评论:没有评论
课程名称:嵌入式系统的用户体验与界面设计 概述:本课程也可以作为学分课程ECAA 5346,属于科罗拉多大学博尔德分校电气工程硕士学位的一部分。《嵌入式系统的用户体验与界面设计》是嵌入式界面设计(EID)专业化中的三门课程中的第一门,它是研究生嵌入式系统设计中在校教学的一种在线版。此课程专注于用户体验(UX)以及相关的方法、实践和原则,以确保您的嵌入式设备和系统界面设计能够满足用户的需求和期望。课程包括用户体验的介绍,以及一个典型UX设计过程的四个阶段的详细分解,包括规划、用户研究、设计方法和验证与确认的测试。课程内容大部分提供通用的UX技术,同时特别关注嵌入式设备开发中的考虑因素。课程还包括实践项目,让您可以尝试关键方法以进行全面的界面设计过程。 课程大纲: 1. **UX与UI简介**:介绍用户体验(UX)、用户界面(UI)及其可用性概念及定义,重点讨论其在嵌入式系统和界面开发中的应用,包括正式UX研究与课堂上讨论的折扣方法的比较,以及影响嵌入式界面设计的人类特性。 2. **UX分析与规划**:讲解UX项目的早期规划和分析阶段,强调规划的重要性及可用的方法,引入工作分解结构(WBS)作为项目任务范围的关键方法,并初步了解可能用于嵌入式设计的界面组件。 3. **UX研究**:专注于用户研究,理解用户是谁、他们的目标以及界面设计如何支持和提升他们的体验,回顾多种用户研究的架构、执行和文档记录的方法,特别关注不同类型的人物角色和使用案例,包括文本和统一建模语言(UML)的图形格式。 4. **UX设计**:探讨如何将用户需求、任务和顾虑融入UX和UI设计工作中,介绍标准UX设计方法,特别关注可用性启发法,这是一种评估和改善界面设计的有效方法,以及各种草图绘制形式,这对每位设计工程师而言都是重要的设计工具。 5. **UX验证与确认**:最后一模块探讨如何验证我们创建的嵌入式界面设计对用户是可接受和有效的,回顾多种常见测试和相关的UX方法,包括对行业标准调查(如系统可用性量表》SUS)以及统计方法的详细介绍,以支持定性UX工作并在需要时提供定量度量。 通过本课程,学员将能够掌握嵌入式系统的用户体验与界面设计的关键技能,为未来的设计项目打下坚实基础。
Name:Introduction to UX and UI
Description:An introduction to User Experience (UX), User Interface (UI), and usability concepts and definitions as they relate to embedded systems and interface development in particular and in general. Includes a comparison of formal UX studies vs. the discount methods reviewed in the class for practical work on UX in design projects. Also a look at some human characteristics that impact the design of embedded interfaces.
Name:UX Analysis and Planning
Description:A walk through early planning and analysis stages for UX projects: why the planning matters, methods that can be used. Introduces the Work Breakdown Structure (WBS) as a key approach to scope project tasks. Also includes an early look at potential interface components that may be used in embedded designs.
Name:UX Research
Description:Focus for this module is on user research - understanding who the users are, what are they trying to accomplish, how can your interface design support and delight them. We review a number of approaches to structuring, performing, and documenting user research, including a special focus on personas of different types and on use cases, both in text and in UML (Unified Modeling Language) graphical formats.
Name:UX Design
Description:This module looks at integrating user needs, tasks, and concerns into our UX and UI design work. Standard methods for UX design will be presented, with a particular focus on usability heuristics, a proven approach to assessing and improving an interface design, and on various forms of sketching, an important design tool for every design engineer's toolkit.
Name:UX Verification and Validation
Description:This final module looks at ways to verify the embedded interface designs we've created are acceptable and valid to our users. A number of common testing and related UX methods are reviewed, with some detailed looks at the use of industry standard surveys, like the SUS (System Usability Scale), and the application of statistics to support qualitative UX work with some quantitative measures where needed.
This course can also be taken for academic credit as ECEA 5346, part of CU Boulder’s Master of Science in Electrical Engineering degree. UX and Interface Design for Embedded Systems is the first of three classes in the Embedded Interface Design (EID) specialization, an online version of the on-campus EID class taught in graduate embedded systems design. This first course is focused on user experience (UX) and the related methods, practices, and principles that will help ensure your embedded interface designs for devices and systems are what your users both need and want. The class includes an introduction to UX, and then a four phase breakdown of a typical UX design process, including planning, user research, design methods, and testing for verification and validation. Much of the content provides generally applicable UX techniques, but particular focus is included for considerations in developing embedded devices. The class includes practical projects that let you try some of the key methods in a thorough interface design process.