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所在平台: Coursera |
课程主页: https://www.coursera.org/learn/ux-design-concept-wireframe
课程评论:没有评论
课程名称:UX设计:从概念到原型 课程概述:优秀的设计并非凭空而来,而是经过系统、有条理的学习过程而孕育而生。通过本UX课程,您将探索如何从用户需求出发,将基本概念发展为能够解决这些需求的设计。您将在课程中获得动手实践的经验,学习包括草图绘制、场景发展、故事板制作和线框图设计等技巧,这将帮助您将对用户需求的理解转化为引人入胜的用户体验。随后,您将学习如何将线框图和交互架构转化为可与潜在用户测试的互动原型,并通过迭代精炼设计,最终形成一款高质量的设计,准备交给开发团队实施。 学习内容: - 界定和范围设定您要解决的设计问题 - 创建用户故事和故事板,将用户需求的信息转化为设计概念 - 进行草图绘制和头脑风暴,生成多种设计想法,从中构建高质量的设计解决方案 - 开发接口线框图,以具体化设计并便于早期用户测试 - 使用纸上原型进行用户测试,获取初步的用户反馈 - 制作高保真模型,明确视觉设计元素 - 创建“巫师原型”,高效测试复杂的交互和非基于屏幕的互动系统(例如智能助手) 课程大纲: 1. 设计过程介绍:了解设计的本质、设计流程及形成性研究方法。 2. 理念发散:通过头脑风暴和草图绘制,探索解决设计问题的多种方案。 3. 设计限制与选择:创建早期设计表示(如场景、角色和故事板),帮助您从研究发现转向设计解决方案。 4. 用户交互的构建块:理解用户交互的基本构建块,进行设计工作,规划系统所需的信息及用户反馈。 5. 低保真到高保真原型:概述不同形式的原型,进行应用程序主屏幕的线框设计。 6. 原型设计中的概念性问题:制作功能性低保真原型,分析默认特性对用户体验的影响。 通过深入的理论学习与实践练习,该课程将帮助您掌握UX设计的基本流程与技能,为未来的设计工作奠定坚实的基础。
Name:Introduction to the Design Process
Description:In this module, you will be introduced to the nature of design, the design process, and methods of formative research. You are expected to spend 2 to 3 hours on this module’s workload. By the end of this module, you will understand the user experience design process and how to conduct formative research.
Name:Ideation
Description:This module will cover one of the practical topics in this course --- ideation. You will brainstorm and sketch possible solutions to your design problem in this module’s assignment. You will also share your sketches with your fellow learners, hear their thoughts about your designs, and provide feedback on their work. By the end of this module, you will gain an understanding of various methods of ideation, as well as the structure developed by Haakon Faste and Eric Paulos for brainstorming.
Name:Design Constraints and Making Choices
Description:This module will introduce the other practical topics --- creation of early design representations like scenarios, personas, and storyboards that illuminate findings about user needs discovered through your formative research. By the end of this module, you will learn how designers move from formative research to a design solution, how the “Questions, Options, Criteria” framework can help us make design decisions, and gain hands-on experience in creating personas, scenarios, and storyboards.
Name:Building Blocks of User Interaction
Description:In this module, we will start with understanding the conceptual underpinnings of user interactions by introducing the basic building blocks of user interaction. In addition to lectures, quizzes and discussions, this module involves actual design work: planning out the kinds of information the system you are designing will need to take in, and the kinds of feedback it will need to provide to users. By the end of this module, you will be able to define the elements of user interaction and types of data input. You will also be able to design effective inputs and outputs to enable users to complete tasks successfully as well as conceptualize design problems by using the building blocks of user interaction.
Name:Low to Hi-Fidelity Prototyping
Description:Module 5 will provide an overview of different forms of prototyping. Your design work for this module will be wireframing the main screens of your application. By the end of this module, you will be able to identify the characteristics and applications of low-fidelity and hi-fidelity prototypes and apply the most effective prototype for answering a particular design question. Also, you will learn how to test design concepts and functionality by utilizing wireframes and create low-fidelity and hi-fidelity prototypes to assess and improve your design.
Name:Conceptual Issues in Prototyping and Design
Description:This module introduces some of the issues that designers need to think about when prototyping, such as defaults and mental models. You will create a functional low-fidelity prototype of your design. By the end of this module, you will understand the affordances and limitations of interface formats, learn to evaluate how the default features of a design impact the user experience, identify potential consequences of usage beyond a design’s intentions, and describe the gulfs of execution and evaluation.
Great design doesn’t come out of nowhere; it is born, nurtured, and grown--all through a systematic, learnable process. In this UX course, you will explore the process of taking a basic concept, grounded in user needs, and developing it into a design that will address those needs. In the course, you will gain hands-on experience with techniques such as sketching, scenario development, storyboarding, and wireframing that will help you transform your understanding of what your users need into a compelling user experience. You will then learn how to turn wireframes and interaction architecture into interactive prototypes that can be tested with prospective users and iteratively refined into a high quality design that that is ready for a hand-off to the development team for implementation. What You’ll Learn: Define and scope the design problem you will try to address Create user stories and storyboards to transform information about user needs into design concepts Produce sketches and conduct brainstorming sessions to generate many design ideas from which you can construct a high-quality design solution Develop interface wireframes to concretize the design and enable early user testing Conduct user tests with paper prototypes to get preliminary user feedback on the design concept and interactions Develop high-fidelity mockups that specify visual design elements Create Wizard of Oz prototypes to efficiently test complex interactions and interactive systems that are not screen-based (e.g., smart assistants)