User Experience & Interaction Design for AR/VR/MR/XR

所在平台: Coursera

课程主页: https://www.coursera.org/learn/user-experience-interaction-design-augmented-virtual-mixed-extended-reality

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课程简介

课程名称:增强现实/虚拟现实/混合现实/扩展现实用户体验与交互设计 课程概述:这是“每个人都能参与XR”专项中的第二门课程,专注于如何为XR技术设计新的用户体验。课程旨在培养学习者的设计思维,并为创建XR应用提供基本工具箱,采用快速原型的方法。课程以全面的XR设计过程概述开场,讨论成为XR创作者的不同路径、制作XR体验的一般流程以及最佳入门方法。接着,课程强调设计思维、批评和伦理,介绍用户中心化的技术和设计活动。课程后半部分介绍了多种原型设计的方法和工具,包括通过沉浸式创作在XR设备上进行的原型制作。 课程具有荣誉轨道,指导学习者创建自己的Storyboard、实体原型和数字原型,以开发XR体验。学习者将通过实际练习提升设计技能,并在工作流程中结合XR技术,使用特定模板和数字工具在AR/VR设备上预览物理原型。 课程大纲: 1. **XR设计过程**:介绍XR设计与开发的基础,强调用户体验与交互设计的实际方面,类比电影制作以阐明关键要求,并概述更大流程的主要步骤。 2. **设计思维、伦理与XR指南**:引入设计思维,探讨如何将常见方法调整为XR开发的适用性,建立同理心、伦理设计和最佳实践。包含对Google Expeditions XR应用的设计批评练习。 3. **XR体验的故事板与实体原型制作**:强调从概念到实践的转变。讨论纸质原型和草图的重要性,并探索如何通过AR技术增强实体原型,以接近最终XR体验。 4. **数字原型设计与XR经验评估**:介绍数字原型工具,讲解无编程创建初步VR或AR体验的方法,学习用户体验评估和设计及进行用户研究的技巧。最后,学习如何创建XR作品集以展示设计工作,并通过同行评审提升项目质量。 此课程通过实践与创作帮助学习者在一个快速发展的领域中成长,提升设计能力。

课程大纲

Name:XR Design Process

Description:This module will provide you with an introduction to XR design and development. When I say design, I usually mean user experience design or interaction design. Some designers have quite specific definitions of each of those terms, but I think of them broadly as forms of design focused on the creation of new user interfaces. While I think of many parts of this course as providing the theory and background to XR design, I will focus on the practical aspects of XR creation. I will start by making an analogy to filmmaking to establish key requirements, before going on to talk about the main steps part of a larger process and how to get started with doing XR. As we are just getting started, this first module does not have an honors track component associated with it. The honors track will start in the second module.

Name:Design Thinking, Ethics, and Guidelines for XR

Description:The second module will introduce you to design thinking and how common methods and techniques can be adapted for XR. This will help us build the right mindset for designing novel and compelling XR experiences. We will talk about building empathy with your users, ethical and responsible design, and best practices and design guidelines. I will also cover how to conduct and formulate design critiques in an effort to learn from existing interfaces. Finally, we will look at design jams as a way of solving design challenges collaboratively. Our first exercise in the honors track associated with this course will be a design critique of a VR or AR expedition as part of Google’s Expeditions XR app. You will be asked to develop one new idea that you will then take forward as you start prototyping your design concept next week.

Name:Storyboarding & Physical Prototyping for XR Experiences

Description:We are moving from the conceptual to the practical, from thinking to doing. The next two parts of this course are dedicated to prototyping. In this first part on physical prototyping, I will emphasize paper a lot and also talk a lot about sketching. In my mind, brainstorming translates to sketching alternate ideas. Rather than creating, for example, a mind map, I sketch to ideate. This is a practice that I will emphasize. We’ll start flat on paper but will quickly become more physical using specific paper templates and dioramas. We’ll also see how to create mostly physical prototypes, but how to enhance them with AR techniques, to move closer to our envisioned final XR experience. In the honors track, you will have two major exercises. You will first create an XR storyboard based on the XR app you have previously critiqued. The design critique and storyboarding will help you develop a new idea of improving the existing XR interface. You will then prototype your design concept using physical materials including paper, cardboard, Play-Doh, and transparency. I hope you will appreciate the freedom and flexibility that physical prototyping gives you, allowing you to create a new XR experience without many of the constraints of digital tools.

Name:Digital Prototyping & Evaluation of XR Experiences

Description:The last module of this course will cover digital prototyping and user experience evaluation techniques for XR. While it is recommended to start prototyping on paper, it is crucial to experience a design concept for XR with XR technologies. I will introduce you to digital prototyping techniques as a way of increasing the fidelity of your prototype designs. You will learn about digital prototyping tools that support creating initial VR or AR experiences without the need for programming. Some tools support immersive authoring, which enables prototyping of XR experiences directly inside VR or AR. We will also learn about usability evaluation techniques and how to design and conduct a user study. Our final lecture will be on creating your XR portfolio as a way of effectively communicating and showcasing your design work. In the honors track, we will finalize our XR project with a digital prototype and submit our work for peer review. The peer review will not only provide important feedback on your work but also allow you to review and critique your peers’ work in a constructive way. I consider formulating good feedback and acting on critical feedback two vital skills for any designer but especially for those working in a space as rapidly evolving as XR.

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课程详情

This second course in the XR for Everybody specialization looks at how to design new user experiences for XR technologies. The course provides learners with a design thinking mindset and equips them with a fundamental toolbox for creating XR applications using rapid prototyping. It starts with a broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started. The course then emphasizes design thinking, critiques, and ethics while introducing guidelines and user-centered techniques like design jams. The second half of the course introduces a variety of methods and tools for prototyping both physically and digitally including on the XR devices themselves through immersive authoring. The course has an honors track that guides learners through creating their own storyboard, physical prototype, and digital prototype of an XR experience. You will work on exercises that allow you to practice your design skills and also build XR technologies into your workflow by working with specific templates and new digital tools that allow you to preview physical prototypes on AR/VR devices.

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