Foundations of 3D Modelling in Blender

所在平台: Coursera

课程主页: https://www.coursera.org/learn/packt-foundations-of-3d-modelling-in-blender-ugmas

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课程简介

课程名称:Blender中的3D建模基础 课程概述:通过本课程,释放Blender的强大功能,成为熟练的3D艺术家。该课程旨在将学员从初学者带入高级工作流程。您将从Blender界面的介绍开始,学习必需的工具和参考资料,建立坚实的基础。逐步深入,您将学习建模第一个道具,了解修改器、接缝和光滑阴影的重要性。同时,您将发现使用Blender创建逼真纹理的最高效方法。 课程大纲: 1. **下载包和Blender基础**:了解课程提供的资源,包括纹理地图和材料,介绍Blender界面及有效使用参考资料的技巧,为建模过程打下坚实基础。 2. **基础建模工作流程**:创建第一个3D模型,简单的桌子,引入Blender的修改器系统并指导完成模型制作,建立整个课程中将使用的工作流程。 3. **为纹理处理网格**:准备3D网格进行纹理处理,学习平滑模型、标记接缝以有效展开,并使用Node Wrangler等Blender工具导入纹理地图。 4. **在Blender中使用灯光**:探讨灯光如何影响3D模型的呈现,学习如何设置HDRI照明及使用光源突出模型细节。 5. **设置和自定义材料**:深入材料创建与自定义,学习如何为模型设置材料并调整纹理地图以创造独特视觉效果。 6. **设置资产管理器**:介绍Blender的资产管理器,教您高效组织3D模型和材料,提升工作流程。 7. **基础3D建模工作流程**:扩展建模技能,创建简单资产(如椅子),学习解决常见平滑和UV展开问题。 8. **中级3D建模工作流程**:掌握更高级的建模技术,使用如solidify和grease pencil等修改器,创建复杂资产如餐具和杯柄,将3D建模技能推向新高度。 9. **中级纹理工作流程**:专注于纠正接缝问题,构建资产库,实施修剪表以创建更多细致的模型纹理。 10. **创建皇冠珠宝**:制作皇冠珠宝道具,学习使用数组修改器和无对象创建美观的低多边形资产。 11. **处理不同类型的纹理地图**:工作于各种纹理地图,学习创建复杂道具如书本,通过组合小道具有效填充3D场景。 12. **桶和箱子的建模**:聚焦桶和箱子的创建技巧,学习简化复杂模型,添加磨损和损伤细节,以制造更逼真的游戏资产。 13. **水的处理**:创建逼真的水材料,完成桶和箱子的制作,提升环境资产质量。 14. **使用贴花**:学习在Blender中导入和应用贴花,为道具和对象添加逼真细节。 15. **高级建模技术**:创建细节丰富的箱子道具,使用倒角技术添加真实细节,使道具适用于任何3D环境或游戏场景。 16. **创造宝藏**:聚焦于宝箱纹理和金币堆,使用位移和简化技术优化低多边形资产,填充高细节的宝藏场景。 17. **合并道具**:将整个课程中创建的道具汇聚在一起,填充宝箱,最终展现您的地下城资产集合。 18. **处理更复杂的曲线**:专注于在Blender中处理复杂曲线,创建带撕裂边缘和卷轴的细致卷轴,丰富道具创建过程。 19. **创建更复杂的道具**:最终完善复杂卷轴道具,添加封印、印章和文字,确保模型ready to be integrated into your 3D environments。

课程大纲

Name:Download Pack and Blender Basics

Description:In this module, we will go over the resources provided with the course, including texture maps and materials. We will also introduce the Blender interface and demonstrate how to use references effectively to enhance 3D models, laying a strong foundation for the modeling process.

Name:Basic Modelling Workflow

Description:In this module, we will begin creating our first 3D model, starting with a simple table. We will introduce you to Blender's modifier system and guide you through completing the table model, establishing a workflow that will be used throughout the course.

Name:Preparing Our Meshes for Texturing

Description:In this module, we will focus on preparing 3D meshes for texturing. You will learn how to smooth your models, mark seams for effective unwrapping, and import texture maps using powerful Blender tools like Node Wrangler.

Name:Working with Lighting in Blender

Description:In this module, we will explore how lighting can drastically affect the presentation of your 3D models. You'll learn how to set up HDRI lighting to create immersive environments and how to use light sources to bring out the best details in your models.

Name:Setting Up and Customizing Materials

Description:In this module, we will dive into material creation and customization. You will learn how to set up materials for your models and how to modify texture maps to create unique visual effects using Blender’s powerful node system.

Name:Setting Up Our Asset Manager

Description:In this module, we will introduce you to Blender’s asset manager, a tool for organizing your 3D models and materials. You will learn how to efficiently store and access assets as you work through the course, improving your workflow.

Name:Basic 3D Modelling Workflow

Description:In this module, we will expand on your modeling skills by tackling the creation of simple assets, like a chair. You will also learn to troubleshoot common issues related to smoothing and UV unwrapping to improve your final models.

Name:Mid-Level 3D Modelling Workflows

Description:In this module, we will move into more advanced modeling techniques, including using modifiers like solidify and grease pencil. These tools will help you create more complex assets such as utensils and mug handles, pushing your 3D modeling skills to the next level.

Name:Mid-Level Texturing Workflow

Description:In this module, we will focus on mid-level texturing workflows. You will learn how to correct seam issues, build a robust asset library, and implement trim sheets to create more detailed and varied textures for your models.

Name:Creating the Crown Jewels

Description:In this module, we will create a set of crown jewel props, including gemstones and ornate goblets. You'll learn to use advanced Blender techniques like the array modifier and empties to create stunning, low-poly assets for your dungeon environment.

Name:Working with Different Kinds of Texture Maps

Description:In this module, we will work with various types of texture maps, including Atlas maps, and learn how to create complex props like books and paper. By combining smaller props, you’ll efficiently populate your 3D scene.

Name:Barrels and Crates modelling

Description:In this module, we will focus on the essential skills of creating barrels and crates. You’ll learn to simplify complex models, mark seams, and add wear and damage to props to create more realistic, game-ready assets.

Name:Working with Water

Description:In this module, we will create realistic water materials in Blender and finish the barrels and crates. These techniques will help you improve the quality of environmental assets and enhance your scenes with liquid effects.

Name:Working with Decals

Description:In this module, we will cover the process of importing and applying decals in Blender. You’ll learn how to add realistic details to props and objects, particularly on curved surfaces, using the shrink-wrap modifier.

Name:Advanced Modelling Techniques

Description:In this module, we will create advanced props such as detailed chests with metal supports. You’ll use bevel techniques to add realistic details, making your props suitable for use in any 3D environment or game scene.

Name:Creating Treasure

Description:In this module, we will create treasure assets, focusing on chest texturing and coin piles. You will use displacement and decimation techniques to optimize low-poly assets and fill scenes with highly detailed treasure.

Name:Combining Props

Description:In this module, we will bring together all the props created throughout the course and populate a treasure chest. You will finalize the scene, showcasing your collection of dungeon assets.

Name:Working with More Complex Curves

Description:In this module, we will focus on working with complex curves in Blender. You'll learn to create detailed scrolls, including torn edges and parchment rolls, adding depth to your prop creation process.

Name:Creating More Complex Props

Description:In this module, we will finalize complex scroll props by adding seals, stamps, and writing. You'll refine your 3D models, ensuring they are ready to be integrated into your 3D environments.

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课程详情

Unlock the power of Blender and become a proficient 3D artist with this hands-on course designed to take you from beginner to advanced workflows. You will begin with an introduction to Blender’s interface, covering essential tools and references that help establish a strong foundation. Gradually, you’ll dive into modeling your first prop, learning the importance of modifiers, seams, and smooth shading. Along the way, you’ll discover the most efficient ways to create realistic textures using Blen

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