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所在平台: Coursera |
课程主页: https://www.coursera.org/learn/more-programming-unity
课程评论:没有评论
课程名称:C#编程与Unity进阶 概述:本课程是学习如何使用C#编程语言和Unity游戏引擎开发视频游戏的专项课程中的第二门课。为什么选择C#和Unity而不是其他语言和游戏引擎?C#是一门非常适合学习编程和职业编程的语言,而Unity游戏引擎在独立游戏开发者中非常受欢迎,2016年Unity游戏的下载量达到了160亿次。此外,C#是可以在Unity环境中使用的编程语言之一。此课程假设你具备前一课程的先行知识,建议在参加本课之前确保已经掌握这些知识。通过本课程,你将继续巩固C#和Unity的基础知识,探索更多C#和Unity的主题,并完成在前一课程结束时开始的Unity游戏项目。 本课程的内容与前一课程基本上是我们在科罗拉多大学科泉分校(UCCS)针对游戏设计与开发专业的第一门编程课程。 模块1:学习如何在代码中做出决策 模块2:学习如何在Unity游戏中获取和使用玩家输入 模块3:学习如何使用迭代(循环)来重复执行代码中的操作 模块4:学习如何在数组和列表中存储大量数据 “Unity”是Unity Technologies或其相关公司在美国及其他地区的商标或注册商标。 本课程为独立创作,未经Unity Technologies或其相关公司赞助、授权或关联。
Name:Selection
Description:In this module, you'll learn about the selection control structure. Selection is really useful because it lets us decide which code we want to execute based on some condition.
Name:Unity Input
Description:In this module, you'll learn how to process mouse, keyboard, and gamepad input in Unity. This is hugely important, because doing this lets the player actually interact with the game!
Name:Iteration
Description:
Name:Arrays and Lists
Description:
This course is the second course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics and finishing the Unity game you started at the end of the previous course. The material in this and the previous course is essentially our first programming course for Game Design and Development majors at UCCS. Module 1: Learn how we make decisions in our code Module 2: Learn how to get and use player input in your Unity games Module 3: Learn how to use iteration (looping) to repeat actions in your code Module 4: Learn how we can store lots of data in arrays and lists “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates