Low Poly Art For Video Games

所在平台: Coursera

课程主页: https://www.coursera.org/learn/low-poly-art-video-games

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课程简介

课程名称:低多边形艺术用于视频游戏 课程概述: 本课程旨在为您提供创建简单3D艺术品的工具和知识,以供在Unity游戏引擎中使用。通过像素艺术的美学,我们将探索形状语言、色彩理论和构图等艺术原则,并展示逐步工作流程,以创建可用于自制游戏的资源。课程分为四个主要模块:道具、环境、角色和动画。每个模块将结合艺术技能和技术技能的视频课程,并以同行评审的项目作业作为结尾。最后一个模块将挑战您运用前四个模块所学的知识,创建自己的像素艺术资产包。 本课程旨在为对自制游戏或参与游戏项目感兴趣的艺术新手提供指导。如果您是游戏设计师或程序员,您会发现本课程能够让您对游戏艺术有更深入的了解,从而更好地与艺术家合作,或者创造自己的原型或最终艺术作品。如果您是希望将自己的风格带入视频游戏开发的艺术家或视觉设计师,本课程将为您提供与游戏引擎对接的工作流程,并帮助您理解自己的艺术感知如何能够增强游戏体验。 如果您曾想开始制作视频游戏艺术但不知道从何入手,那么本课程将为您打下坚实的基础,同时教授可用的实用技能。我们的目标是让您了解从创作到在游戏引擎中设置的整个流程。 课程大纲: 第一周:低多边形艺术简介 在这一周,我们将讨论低多边形风格游戏模型创建的基础知识。这可能是五周课程中时间最短的一周,请花时间查看可选的Maya LT入门,以确保您掌握课程涉及的所有基本技能。 第二周:低多边形环境艺术 在这一周,我们将转向环境艺术,目标是创建一组简单模型,用于在Maya中创建场景。根据模型的数量和复杂性,这一周可能会比前一周花费更多时间。 第三周:低多边形角色艺术 (课程内容待补充) 第四周:低多边形艺术动画 在这一周,我们将对第三周的角色进行简单动画制作。绑定角色可能在开始时比较棘手,因此如果需要,请查看绑定和动画入门。我们的目标是快速完成一个可以动画化的角色,并为其创建一些简单且表现力强的动画,以便在3D游戏中使用。 第五周:低多边形艺术项目 在最后一周,利用您迄今为止制作的项目资产,并根据收到的反馈进行改进。利用这一周的时间重新处理任何您希望以不同方式处理的内容。我们的目标是最终完成一系列可用于简单3D游戏的低多边形资产。

课程大纲

Name:WEEK 1: Intro to Low Poly Art

Description:In this first week we will talk about the basics of creating a game model in the low poly style. This will likely be the quickest of the 5 weeks, so take some time to check out the optional Maya LT intro to make sure you have a grasp of all the essential skills we will be covering in the course.

Name:Week 2: Low Poly Environment Art

Description:In this week we will move onto environments. The goal is to create a set of simple models that can be used to create scenes in maya. Depending on the number of models and their complexity this might be a more time consuming than the previous week.

Name:Week 3 Low Poly Character Art

Description:

Name:Week 4 Animating Low Poly Art

Description:In this week we will be taking our character from week 3 and animating a few simple animations for it. Rigging can be tricky at first, so make sure you check out the rigging and animation primer if you need to. The goal here is to quickly get a character that we can animate, then create a few simple and expressive animations for use in a 3d game.

Name:Week 5: Low Poly Art Project

Description:For the final week, take the project assets you have made so far and improve them based on the feedback you received. Take this week to go back and redo anything you would have like to tackle in a different way. The goal here is to finish with a series of low poly assets you could use in a simple 3d game.

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课程详情

This course is aimed to give you the tools and knowledge you need to start creating simple 3D art for video games made in the Unity game engine. Through the aesthetic of pixel art we will explore artistic principals like shape language, color theory, and composition as well as show you a step by step workflow for creating assets that you can use to make your own games. The course is broken into 4 main modules, props, environments, characters, and animation. Each of these courses will have a series of video lessons alternating between artistic and technical skills culminating in a peer-reviewed project based assignment. The last module will challenge you to take the knowledge learned in the previous 4 and use it to create your own pixel art asset pack. This course is aimed at art novices who are interested in creating art for their own games or contributing to game projects. If you are a game designer or programmer, you will find this course helps give you a glimpse into the world of game art. You will be able to better work with artists, or create your own prototype or final artwork. If you are an artist or visual designer who is interested in bringing your style to the world of video game development, this course will give you the workflow to properly interface with a game engine and help contextualize how your artistic sensibilities can enable gameplay. If you have ever wanted to start making art for video games but have no idea how to start, this course is the perfect for giving you a solid foundation while teaching you usable practical skills. Our goal is to give you a sense of the whole pipeline from creation to setting up in a game engine.

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