|
所在平台: Coursera |
课程主页: https://www.coursera.org/learn/introductionprogrammingunreal
课程评论:没有评论
课程名称:C++编程与虚幻引擎入门 课程概述:本课程旨在帮助学员学习如何使用C++编程语言和虚幻引擎开发视频游戏,适用于Windows和Mac系统。课程假设学员已经具备其他编程语言的基础知识。尽管我们会从C++的基础开始,但大多数人并不是把C++作为第一门语言学习或教授。同时,虚幻引擎是一款商业级、工业强度的游戏引擎。强大的功能伴随着复杂性,因此学员需要具备努力学习的决心才能掌握C++在虚幻引擎中的应用。 计算机编程总体上是非常有趣的,而游戏编程则更具吸引力! 请注意:入门(学习C++和虚幻引擎)并不等于简单(不难做到)。使用C++在虚幻引擎中进行编程确实具有挑战性,因为本课程基本上是大一水平的课程前半部分。通过克服课程中的挑战并掌握材料,您将获得丰厚的回报,但这需要辛勤的付出,甚至在过程中可能需要经历一些挫折。 课程模块: 模块1:编写您的第一个C++控制台应用程序和虚幻脚本 模块2:学习我们如何在程序中存储和使用数据 模块3:了解如何使用类和对象来实现代码 模块4:了解虚幻引擎的基本知识 课程大纲: - **名称:开始编程** - 描述:在本模块中,您将了解课程内容,安装和配置虚幻引擎。您将编写第一个C++控制台应用程序和第一个虚幻中的C++脚本。 - **名称:数据类型、变量和常量** - 描述:在本模块中,您将学习信息是如何以二进制形式存储在计算机中的,以及数据类型如何告诉我们如何解释内存中的数据和可以对这些数据执行哪些操作。您还将学习C++中最常用的数字类型,练习阅读文档(程序员经常做到这一点),并学习如何使用调试器查找和修复代码中的错误。 - **名称:类和对象** - 描述:在本模块中,您将学习面向对象(OO)范式的基础概念。该范式在游戏开发中非常有用,因为它将我们的软件系统建模为一组相互交互的软件对象。这些概念与游戏的实现紧密相关,游戏通常包含许多相互作用的游戏实体。您还将学习如何在代码中实际使用类和对象。 - **名称:虚幻引擎基础** - 描述:在本模块中,您将学习如何使用虚幻引擎。我们将探索如何将模型导入游戏,如何设置“2D”游戏的正投影相机和光源,如何创建可重用的资产(蓝图),以及如何使用物理系统。您在虚幻引擎中的活动将不仅仅是编写脚本!
Name:Starting to Program
Description:In this module, you'll learn about the course and get Unreal installed and configured. You'll write your first C++ console application and your first C++ script in Unreal.
Name:Data Types, Variables, and Constants
Description:In this module, you'll learn how information is stored in the computer using binary and you'll learn how data types tell us how to interpret the bits and memory and what operations we can perform on those bits. You'll also learn about the most commonly-used numeric types in C++, you'll get some practice reading documentation (which programmers do all the time!), and you'll learn how to use the debugger to find and fix bugs in your code.
Name:Classes and Objects
Description:In this module, you'll learn the foundational concepts in the Object-Oriented (OO) paradigm. This paradigm is incredibly useful in game development, because it models our software system as a set of software objects that interact with each other. Those concepts map nicely to games, which typically include lots of game entities that interact with each other. You'll learn how to actually use classes and objects in your code as well.
Name:Unreal Engine Basics
Description:In this module, you'll start learning how to use Unreal Engine. We'll explore how to import models into our games, how to set up the orthographic camera and light source for a "2D" game, how to create reusable assets (blueprints) you can add to the game either in the editor or from scripts, and how to use the physics system. You'll finally do more in Unreal than just write scripts!
This course is all about starting to learn how to develop video games using the C++ programming language and the Unreal Engine on Windows or Mac. This course assumes you have previous programming experience in some other language. Although we'll start at the very beginning for C++, hardly anybody learns (or teaches) C++ as a first language. Similarly, Unreal Engine is a commercial, industrial strength game engine. With great power comes great ... complexity, so it's important that you have the will to work hard to learn how to use C++ in Unreal Engine. Computer programming is really fun in general, and programming games is even better! Caution: Introduction (starting to learn C++ and Unreal Engine) is not the same as easy (not hard to do). Learning to program using C++ in Unreal Engine IS hard to do, especially since this course is essentially the first half of a freshman-level college course. Meeting the course challenges while you master the material will be rewarding to you, but doing that will require hard work and maybe even a few expletives along the way. Module 1: Write your first C++ console application and Unreal script Module 2: Learn how we store and use data in our programs Module 3: Learn how we use classes and objects to implement our code Module 4: Learn the basics of Unreal Engine