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所在平台: Coursera |
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课程名称:增强现实/虚拟现实/混合现实/扩展现实入门:技术、应用与问题 课程概述:本课程是“XR for Everybody”专项中的第一门课程,旨在建立对增强现实(AR)、虚拟现实(VR)、混合现实(MR)和扩展现实(XR)之间差异的基础理解。课程为学习者提供了对快速发展的XR领域的广泛概述,教授如何表征未来XR发展,并评估其潜力和局限性。课程确立了关键概念,深入探讨XR设备的生态,帮助学习者区分当前和未来的平台及设备,同时批判性分析VR或AR在应用中的使用情况。在课程后半部分,关注XR的未来发展,通过分析趋势和提出COVID-19、社会和伦理问题、可及性与公平性、隐私与安全等问题,培养学习者对XR的全面理解。 课程包括荣誉追踪项目,学习者将尝试和分类现有的XR应用,选择技术以设计针对不同XR应用场景的解决方案,并深入探讨影响XR未来讨论的相关问题。 课程大纲: 1. **XR术语与应用**:首先建立XR的不同概念及其相关技术的简要概述。通过了解AR、VR和MR的工作原理及其应用,学习者能够更好地理解这些技术的潜力和局限性。荣誉追踪部分将引导学习者探索AR体验,并在现实–虚拟性连续体上对其进行分类,帮助理解混合现实技术的广泛应用。 2. **XR概念与技术**:概述虚拟和增强现实,重点区分概念与技术。理解这些概念至关重要,因为它们是基础且不易发生根本变化,而实施这些概念的技术在迅速发展。荣誉追踪部分将运用所学的概念和技术洞察,为特定场景推荐AR或VR技术,帮助学习者实践决策及分析不同技术选项的能力。 3. **XR的趋势与问题**:讨论XR技术带来的机遇与挑战,识别技术趋势及关键问题,归纳为伦理与社会关注、可及性与公平性、隐私与安全三大类,探索这些问题对XR发展的影响。荣誉追踪部分将深度探讨这些问题,学习者可根据个人兴趣和XR技术的接触程度,专注于某一类问题。 4. **XR战略**:最后一模块将更多地带入XR领域的战略视角,强调持续学习和推进行业发展的重要性。课程鼓励学习者从小处开始,逐渐扩展经验和期望,建议找到一个利基领域,意识到创新的潜力并开始塑造自己的解决方案。该模块以讨论为主,无荣誉追踪部分。 感谢您参加本课程,欢迎您继续学习本系列的其他两门课程!
Name:XR Terminology & Applications
Description:This module will establish the different notions around XR and provide a brief overview of the associated technologies. Key to understanding the potential and limitations of AR, VR, and MR is to know the differences in how they each work and what they each can be used for. In the honors track, you will learn how to find and try out an AR experience and classify it along the reality–virtuality continuum. This continuum is an important notion to localize applications in the wide spectrum covered by mixed reality technologies and aids our overall understanding of the XR space.
Name:XR Concepts & Technologies
Description:This module will provide an overview of virtual and augmented reality both at the conceptual level as well as in terms of current technologies. It is important to distinguish concepts from technologies because the concepts are foundational and less likely to change significantly while the technologies that implement the concepts are rapidly evolving. In the honors track, we will use the conceptual and technological insights we developed through the standard track to recommend AR or VR technologies for a set of given scenarios. A key goal for us is to obtain a thorough overview of the technology landscape and this activity will allow you to practice your decision making and how to analyze and assess different technology options.
Name:Trends & Issues in XR
Description:This module will start our discussion of the opportunities and challenges that come with XR technologies. I will identify technological trends and what I think are some of the key issues. The issues will be grouped into three broader classes: ethical & social concerns, accessibility & equity, privacy & security. All three classes are important and we currently only have a limited understanding and clear ways forward regarding each of them. In the honors track, we will work through some of these issues and, depending on your interests and access to XR technologies, you can set your focus on one of the classes of issues. There will be activities to learn more about social experiences in AR/VR, accessibility, and privacy. I look forward to an open and constructive discussion with you about these issues and the future of XR technologies.
Name:XR Strategy
Description:This is our last module in this course. It will bring more of a strategic outlook into the XR space. This is a space where you have to continuously learn and push yourself. I believe you have to develop a growth mindset when you think about new projects and initiatives, your team, the equipment, working with stakeholders, and defining measures of success. The key is to start somewhere, with something small, then grow your experience and expectations around it. Most people try it the other way around, not realizing that XR is a huge space and there will always be people who know more than you about something. In my opinion, the best way to go about this is to find a niche, realize the potential to innovate, and start shaping your solution. This module is heavily discussion-based and there is no honors track associated with it. Thank you for taking this first course, and please check out the other two courses in this series!
This first course in the XR for Everybody specialization creates a foundational understanding of the differences between AR, VR, MR, and XR. The course provides learners with a broad overview of the rapidly evolving XR space and the tools to characterize future XR developments and assess their potential and limitations. It establishes key concepts and dives into the XR device landscape, helping learners to differentiate current and future platforms and devices as well as critique the use of VR or AR in applications. The course pivots in the second half to look more at how to shape the future of XR, by analyzing trends and raising issues such as COVID-19, social and ethical concerns, accessibility and equity, as well as privacy and security. The course comes with an honors track in which learners will try out and classify existing XR applications, pick technologies when designing solutions for various XR application scenarios, and dive into the issues contributing to the larger discussion around trends and the future of XR.