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所在平台: Coursera |
课程主页: https://www.coursera.org/learn/interactive-media-gaming
课程评论:没有评论
课程名称:在线游戏:文学、新媒体与叙事 课程概述:本课程旨在吸引对视频游戏感兴趣的新手以及希望反思自己热情的经验丰富的玩家,探索故事、绘画和电影转变为大型多人在线游戏后所发生的变化。我们将以《魔戒》三部曲(包括小说、电影和视频游戏)为中心实例,探讨“再媒介化”如何在不同媒体间转化熟悉的故事。 这门课程设计为大学级的英语文学课程,涵盖多种类型的多媒体,展示文学、电影和游戏如何参与基本的人类叙事活动。我们将学习叙事理论、媒体研究的一些关键主题,并探讨视频游戏的历史和理论。同时,我们也会研究浪漫文学的里程碑,探讨大多数幻想游戏背后的永恒故事,包括托尔金的《护戒使者》和艾德蒙·斯宾塞的《仙后》、以及济慈、丁尼生、布朗宁等人的诗作。 通过对几个世纪浪漫叙事传统的借鉴,21世纪的游戏产业已成为创造性和经济的强大动力。在2012年,该产业的收入估计达640亿美元,吸引了许多优秀的作家、艺术家、作曲家、计算机工程师、游戏理论家、视频制作人和市场营销专业人士的参与。任何对当今文化感兴趣的人都需要了解这种新媒体如何改变我们对故事的理解。加入我们,一同踏上这段探索在线游戏文化遗产的知识之旅。 课程大纲: 1. **游戏开启!MMOs的历史与理论**:课程开始于对游戏文化和历史的简要回顾,重点研究Turbine的《魔戒在线》,并讨论游戏理论中的关键概念,如再媒介化和游戏设计的规则。最后,我们将通过康斯坦丁·卡瓦菲的诗《伊萨卡》来思考游戏作为旅程的意义。 2. **《魔戒在线》与托尔金**:介绍叙事模式后,聚焦托尔金及其作品,探讨游戏与文学中的任务角色,并使用布朗宁的诗作《黑塔来世》引入浪漫与抒情文学。 3. **浪漫与现实主义**:本周探讨米瑞亚的矿井,比较托尔金的小说、彼得·杰克逊的电影及《魔戒在线》中的场景,深入浪漫文学的寓意、情节、主题与人物。 4. **三种媒体中的空间与时间**:关注空间与时间的自然概念,探讨叙述的“故事世界”,以及导演、作者和游戏开发者如何利用这些框架讲述故事,关注视点的运用如何使艺术家与观众产生联系。 5. **再叙述斯宾塞的《仙后》**:深入讨论艾德蒙·斯宾塞的《仙后》,体验浪漫叙事的深度,并观察学生如何在他们创作的视频游戏《仙后在线》中再媒介化这一故事。 6. **圣杯:良好的终局**:考察自亚里士多德以来叙事分析的常量——开头、中间和结尾;聚焦托尔金如何在《魔戒》三部曲结束时告别读者,同时探讨MMOs的最终阶段及其为高级玩家创造的挑战。 此课程邀请您共同探寻在线游戏的文化与文学遗产,开启一段知识的冒险之旅。
Name:Game on! The History and Theory of MMOs
Description:The course opens with a brief look at gaming culture and history, then introduces the chief game we will study, Turbine's "The Lord of the Rings Online." We then look at some key concepts in game theory such as remediation and Jesper Juul's treatment of rules and game design from his book "Half-Real: Video Games between Real Rules and Fictional Worlds." We end by considering games as journeys using Constantine Cavafy's poem "Ithaca."For details about this week's Readings, go to the Syllabus page in your Resources tab. ***For details about this week's Readings, go to the Syllabus page in your Resources tab.
Name:LOTRO and Tolkien
Description:After an overview of storytelling modes, we turn to Tolkien and his work. We then examine the role of quests in games and literature. Finally, we introduce romance and lyric literature using Robert Browning's poem "Childe Roland to the Dark Tower Came." ***For details about this week's Readings, go to the Syllabus page in your Resources tab.
Name:Romance and Realism
Description:This week we journey into the Mines of Moria, comparing a scene in Tolkien's novel, Peter Jackson's film, and "The Lord of the Rings Online." Then it's back to romance literature to delve into the intricacies of allegory, plot, theme, and character. The week closes with a look at John Keats' haunting ballad, "La Belle Dame sans Merci." ***For details about this week's Readings, go to the Syllabus page in your Resources tab.
Name:Space and Time in Three Media
Description:Week 4's initial focus is our natural concepts of space and time, and how these dimensions inform the "storyworld" of a narrative. We then examine how directors, authors, and video game developers use these innate frameworks to tell stories, invoking Seymour Chapman's book "Film and Discourse: Narrative Structure in Fiction and Film." Close attention is paid to the mechanics of point of view, and how its use allows artists to connect with audiences. ***For details about this week's Readings, go to the Syllabus page in your Resources tab.
Name:Pwning Spenser’s Faerie Queene
Description:Hold on tight as we plunge into a discussion of Edmund Spenser's "The Faerie Queene," one of the greatest romance poems in English. You will see for yourself how deep the vein of romance is when you read this story of knights, castles, an evil seductress, and an indomitable heroine. Then watch how a group of students remediated the same story in a video game they created: "Faerie Queene Online." ***For details about this week's Readings, go to the Syllabus page in your Resources tab.
Name:The Holy Grail: A Good End Game
Description:Since Aristotle, the one constant in the study of narrative has been the analysis of beginnings, middles, and ends. As is appropriate for our last week, we spend much of our time examining how Tolkien takes leave of his readers at the end of "The Lord of the Rings" trilogy. The final stage of MMOs--when your character has maxed out and completed all the quests--has always presented challenges to game makers. Although LOTRO continues to take us on our journey toward Mordor, it cannot escape the challenge of creating end-game material for advanced players. We look at two attempts to include advanced players in the events of Western Rohan and Helm's Deep. Finally, we ponder what comes after the end, as we read Alfred, Lord Tennyson's poem, "Ulysses." ***For details about this week's Readings, go to the Syllabus page in your Resources tab.
Intended for both newcomers who are curious about video games and experienced gamers who want to reflect on their passion, this course will explore what happens to stories, paintings, and films when they become the basis of massively multiplayer online games. The Lord of the Rings trilogy—the novels, films, and video game—are our central example of how “remediation” transforms familiar stories as they move across media. The course is designed as a university-level English literature class—a multi-genre, multimedia tour of how literature, film, and games engage in the basic human activity of storytelling. Our journey will enable us to learn something about narrative theory, introduce us to some key topics in media studies and cover some of the history and theory of video games. It will also take us to some landmarks of romance literature, the neverending story that lies behind most fantasy games: J.R.R. Tolkien’s The Fellowship of the Ring, a bit of Edmund Spenser’s Faerie Queene, and poems by Keats, Tennyson, Browning, and others. Drawing on centuries of romance narrative conventions, the twenty-first century gaming industry has become a creative and economic powerhouse. It engages the talents of some of our brightest writers, artists, composers, computer engineers, game theorists, video producers, and marketing professionals, and in 2012, it generated an estimated $64 billion in revenue. Anyone interested in today’s culture needs to be conversant with the ways this new medium is altering our understanding of stories. Join me as we set out on an intellectual adventure, the quest to discover the cultural heritage of online games.