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所在平台: Coursera |
课程主页: https://www.coursera.org/learn/interaction-techniques
课程评论:没有评论
课程名称:输入与交互 课程概述:在本课程中,您将学习有关人类运动表现、感知和认知的相关基础知识,这些知识将为有效的交互设计提供指导。您将运用这些有关人类工作原理的模型,设计更有效的输入和交互技术,并将其应用于传统的图形界面和手势界面。 课程大纲: 第一部分:输入 描述:界面不仅仅是屏幕上的内容。输入常常被忽视,但它应该与更受欢迎的输出平起平坐。输入是一个少数可以通过数学模型来描述用户行为的领域。在这一模块中,您将了解到优秀的输入不仅仅是个人偏好,追踪从指尖到屏幕的输入过程,以及思考各种输入设备及其优缺点的多样性。 第二部分:搜索与导航 描述:我们生活在一个信息丰富的世界中,因此,交互中最困难的部分往往是找到我们想要的东西或找到一些我们不知道该询问的内容。从电子商务到数字图书馆,良好的搜索设计是21世纪人机交互的核心。 第三部分:手势界面 描述:图形用户界面(WIMP)相较于命令行是一项巨大的进步,但其从研究实验室进入家庭的过程花费了20年。目前,我们正处于一种新的变革中。手势界面能够更直接、更自然,同时也可能带来更多的挫折。在这一模块中,您将学习如何识别二者之间的区别,以及如何设计有效的手势界面。
Part: 1
Title:Input
Description:There’s more to interfaces than what’s on the screen. While often overlooked, input deserves to be on equal footing with its more popular sibling, output. Also, input is a rare case where we can model user behavior mathematically. In this module, you’ll learn how good input is more than just preference, trace input from the fingertip to the screen, and think about the diversity of possible input devices and their relative merits.
Part: 2
Title:Search & Navigation
Description:We live in an information-rich world. Consequently, the hardest part of interaction is often finding what we want or finding something that we didn’t know what to ask for. From e-commerce to digital libraries, good search design is central to human-computer interaction in the 21st century.
Part: 3
Title:Gestural Interfaces
Description:The graphical user interface with windows, icons, menus, and pointers (WIMP) was a massive advance beyond the command line. It also took 20 years to go from research labs into people’s homes. We’re in the midst of a new sea change now. Gestural interfaces can be even more direct and more natural. They can also be even more frustrating. In this module, you’ll learn how to tell the difference and design gestural interfaces that work.
In this course, you will learn relevant fundamentals of human motor performance, perception, and cognition that inform effective interaction design. You will use these models of how people work to design more effective input and interaction techniques. You’ll apply these to both traditional graphic and gestural interfaces.