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所在平台: Coursera |
课程主页: https://www.coursera.org/learn/interaction-design-capstone
课程评论:没有评论
课程名称:交互设计顶尖项目 概述:在此课程中,您将运用在系列课程中学到的技能,从需求发现到视觉设计,重新设计一个新的界面、服务或产品。我们与硅谷多个行业的设计团队合作,开发实际的设计挑战,作为您最终项目的基础。完成后,您将拥有一个精致的顶尖项目,可以在您的设计作品集中展示,以突出您的工作和记录您的设计过程。 课程大纲: 1. 设计思维顶尖项目:欢迎参加交互设计顶尖项目课程! 2. 需求发现:通过观察人们的行为来了解其目标和价值,并获取设计洞察。本模块培养您发现用户需求和改进机会的能力。 3. 创意构思:通过头脑风暴快速产生大量创意,为设计奠定基础。在此过程中,重视数量而非预判。 4. 原型设计:原型制作是创新、合作和创造力的核心活动。通过原型将想法具体化,及时发现和解决问题。 5. 设计启示:通过对其他学习者的纸质原型进行启发式评估,识别可用性问题并思考改进方案。 6. 计划与框架:为创意项目制定具体、可操作的目标,通过发展计划来追踪进度。 7. 测试准备:确保您的互动原型在此任务结束前准备好进行用户测试。 8. 测试原型:与两位用户进行面对面原型测试,寻找可用性缺陷及潜在改进点。 9. 结果分析:通过统计测试判断不同设计间的真实差异,为您的决策提供数据支持。 10. 分享与展示:向世界展示您的作品,讲述您的设计故事,为潜在雇主和朋友留下深刻印象。 经过这门课程,您将能够将所学知识应用到实际项目中,并展示您的设计过程和成果。
Part: 1
Title:Design Thinking Capstone
Description:Welcome to the Interaction Design Capstone Project!
Part: 2
Title:Needfinding
Description:As Yogi Berra said, you can observe a lot just by watching. Watching how people do things is a great way to learn their goals and values, and come up with design insight. We call this needfinding. This module trains your eyes and ears to come up with user needs, breakdowns, clever hacks, and opportunities for improvement.
Part: 3
Title:Ideation
Description:To maximize your chances of having a great idea, it helps to generate a lot of ideas. Brainstorming is a strategy for rapidly generating lots of ideas. It was named by advertising executive Alex Osborn in his 1953 book, Applied Imagination. When brainstorming, go for volume and defer judgment. Often, something that seems like a crazy idea can lead to something that’s a really good idea. Immerse yourself: it can help to use a whiteboard, butcher paper, or stick post-its on a wall. These ideas will become the 'soil' for growing your designs.
Part: 4
Title:Prototype
Description:Prototyping is the pivotal activity that structures innovation, collaboration, and creativity in design. Prototyping gets ideas out of your head and into the world. Like a conversation, your ideas will evolve as you articulate them and make them concrete. Prototypes are quick and dirty, not careful museum pieces. The key to prototyping is to jump right in. It’s a tool to see what’s working, what challenges emerge, and to share your ideas with others. Review the user needs you brainstormed. In this assignment, you will flesh out your design ideas by storyboarding and making paper prototypes.
Part: 5
Title:Design Heuristics
Description:Design can succeed (or fail) in many ways. That said, there are common heuristics that will get you on the right path. In this module, you will conduct heuristic evaluations (HEs) of another learner's paper prototype. The heuristic evaluations will be a way to highlight usability issues, and think about how to improve them.
Part: 6
Title:A Plan & a Skeleton
Description:A journey of a thousand miles begins with a single step. Figuring out what that first step is--and then what the one after that is--can be especially daunting with creative projects. Making forward progress is a lot easier if you write down concrete, actionable goals. This is the main benefit of a development plan. A development plan also helps you track momentum. Are things progressing at the pace you expected? Faster? Slower? Writing a time estimate into your plan and tracking how long it actually took helps you gauge your pace. The first steps of your plan should be the skeleton that forms the core screens of your design.
Part: 7
Title:Ready for Testing
Description:Crunch time! Your interactive prototypes have to be ready for user testing by the end of this assignment.
Part: 8
Title:Test your prototype
Description:In this assignment, you will test your prototype in person with two people to find usability bugs & potential improvements.
Part: 9
Title:Results!
Description:You've got data from online users that compares two alternatives. How can you tell whether there is a real difference? Statistical tests, like the CHI-squared test, tell you whether the behavior you observed was likely to have occurred by chance, or whether there's likely to be a real difference between the designs. A/B experiments like these are becoming increasingly popular in industry because experiments help you test your assumptions.
Part: 10
Title:Show & Tell
Description:You've done all this great work, and your hard effort has paid off. You've brainstormed, prototyped, designed, iterated, refined, and evaluated. Now's your chance to share your work with the world. This is a great opportunity to tell your design story, and use it as a portfolio to impress your friends, family, and potential employers.
Apply the skills you learned during the sequence of courses -- from needfinding to visual design -- as you redesign a new interface, service, or product for your Interaction Design Capstone Project. We’re working with some exciting design teams in Silicon Valley across multiple industries to develop real-world design challenges for this final project. Upon completion, you will have a polished capstone project you can share in your design portfolio to highlight your work and document your design process.