Human-Centered Design: an Introduction

所在平台: Coursera

课程主页: https://www.coursera.org/learn/human-computer-interaction

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课程简介

课程名称:以人为本的设计:入门 课程概述:在本课程中,您将学习如何设计出令人愉悦而非令人沮丧的技术。您将掌握多种快速原型制作技术(例如“巫师”原型法)以及评估多种界面替代方案的重要性,理解快速原型和比较评估对优秀交互设计的必要性。您将学习如何进行实地调研,以获取设计灵感,以及如何制作纸质原型和互动的低保真模型,并利用这些设计从团队成员、客户和用户等其他利益相关者那里获取反馈。掌握这些设计思维策略后,您将在任何领域内进行更加富有创意的人本设计。 此课程是交互设计专业系列中的第一门课程,您可以在这里浏览以前的顶点项目以获取灵感:https://medium.com/capstone-projects/capstone-projects-2019-abc67d3f6f26 课程大纲: 1. 介绍:简要介绍本交互设计专业的主题和目标。 2. 需求发现:探讨从哪里可以获取好的设计想法,强调通过观察和采访获得有意义的设计灵感。最后讲述如何将高层次需求与具体设计目标相连接。 3. 快速原型制作:介绍故事板和多种快速原型制作策略,包括纸质原型、巫师原型和视频。探讨反馈的重要性,以及在设计过程中的创造力和不断修正的重要性。 4. 启发式评估:关注交互设计的具体元素,介绍十个良好设计的关键原则,如反馈和错误恢复的必要性。提供实际设计的案例分析,帮助识别成功与失败的设计之处。 通过本课程的学习,您将能够更好地应用以人为本的设计原则,创造出有意义的技术产品。

课程大纲

Name:Introduction

Description:A brief introduction to the topics and goals of this Interaction Design Specialization

Name:Needfinding

Description:This module’s videos and assignment cover a really important topic: where can you get good design ideas from? Ideas that help you create meaningful designs that have a real impact on real people’s lives. Of course, good ideas come from lots of places. And wherever they come from, great. There are a few strategies I’ve found that are especially valuable, and that’s what we cover in this module’s videos. Given our focus on *real* people, we focus on going out, watching what people do, and talking to them. Check out the first video, describing participant observation. Combining observation with interviewing (the second video) provides a powerful foundation for needfinding and brainstorming.So what happens after you’ve observed a lot of stuff -- how do you connect the high-level needs to concrete design ideas? To help you bridge this gap, this module closes with a video on Creating Design Goals.

Name:Rapid Prototyping: Wizard of Oz Prototyping

Description:This module's lectures introduce storyboarding and several strategies and media for rapid prototyping, including paper, Wizard of Oz Prototyping, and video. An important part of the creativity of a designer is to think about how you can rapidly prototype and get feedback on your ideas. Because it's almost never the case that the first idea you have will be the best. As a designer, you can learn the most when you're creating and getting feedback on multiple alternatives. Your work will nearly always benefit from thinking broadly to find the right design, and then from lots of polish to get the design right. Prototyping is also a great way to achieve common ground across the design team and other stakeholders. We begin with storyboards, paper prototyping and mockups. Students often ask about the relationship between needfinding and prototyping: how closely does one flow into the other? Ultimately the quality of your final design is the real measure and there are lots of ways to get there. While most design work benefits from prototypes directly informed by the needfinding process, it's not required. This module seeks to introduce you to doing human-centered design, and walk you through one path that such an approach could take. In both this Specialization and in real life, you are welcome to revise your ideas as much as you like.

Name:Heuristic Evaluation

Description:With this module's videos, we turn our focus from brainstorming and prototyping to the concrete elements of interaction design. We introduce ten key principles of good design -- like the importance of feedback and helping people recover from errors. We call these heuristics -- watch the first video here. I hope you'll find these heuristics practical and applicable to your work both inside and outside class. The lectures discuss these heuristics with a bunch of examples drawn from real-world designs. The goal is to illustrate the many ways that designs can be successful or run into trouble. While heuristic evaluations (HEs) focus on issues that lead to improvement they can also identify areas we think show successful compliance with a heuristic

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课程详情

In this course, you will learn how to design technologies that bring people joy, rather than frustration. You'll learn several techniques for rapidly prototyping (such as Wizard of Oz Prototyping) and evaluating multiple interface alternatives -- and why rapid prototyping and comparative evaluation are essential to excellent interaction design. You'll learn how to conduct fieldwork with people to help you get design ideas. How to make paper prototypes and low-fidelity mock-ups that are interactive -- and how to use these designs to get feedback from other stakeholders like your teammates, clients, and users. Armed with these design-thinking strategies, you’ll be able to do more creative human-centered design in any domain. This is the first course offered in the interaction design specialization series. Browse through previous capstone projects for some inspiration here: https://medium.com/capstone-projects/capstone-projects-2019-abc67d3f6f26

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