Game Design and Development 3: 3D Shooter

所在平台: Coursera

课程主页: https://www.coursera.org/learn/game-design-and-development-3

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课程简介

课程名称:游戏设计与开发 3:3D 射击游戏 课程概述:如果你热爱游戏并希望学习如何制作游戏,那么本课程是你迈向这一道路的第三步。在本课程中,你将学习游戏设计的基本原理,包括关卡设计、游戏平衡、原型制作和游戏测试,以及游戏资产创造技术。你将继续使用行业标准的游戏开发工具,特别是 Unity 2020 游戏引擎,进行视频游戏开发。在课程结束时,你将完成一个 3D 第一人称射击游戏,并能够运用多种游戏开发技术,自主创作基本游戏。 课程大纲: 1. **第三步:游戏设计与开发** - 描述:准备好踏上游戏设计与开发的新旅程了吗?在本模块中,我们将介绍课程,启动你的第三个游戏项目,一个 3D 射击游戏。作业的第一部分,将跟随本模块中的教程视频进行。第二部分将对你的游戏进行修改,使其更具个人特色。 2. **游戏资产** - 描述:游戏开发的一个重要部分是开发游戏资产。在 Unity 中,游戏资产包括视觉元素(2D 和 3D 图形、字体、材料、动画)、音频(音效、配音、环境音和音乐)以及游戏逻辑(C# 脚本)等。在本模块中,我们将探讨图形的概念和创建技术、音频的概念和创建技术、资产管道,以及编程最佳实践。 3. **关卡设计与游戏平衡** - 描述:在本模块中,我们将探讨关卡设计和游戏平衡。关卡设计是游戏的核心,它是游戏玩法、故事情节、艺术和技术汇聚的地方,构建出玩家所体验的游戏世界。我们将讨论创建体验目标、设计、游戏测试、对比体验目标与实际体验的差异,以及迭代设计的过程,这就是游戏平衡的涵义。 4. **提升你的游戏** - 描述:原型制作是游戏设计师必须培养的关键技能。“找到趣味”的能力对成为成功的设计师至关重要。在本模块中,我们将讨论游戏的原型制作,并在游戏测试中展示,让你更好地理解玩家是否可能感兴趣的底层机制、系统和美学。在你进行 3D 射击游戏项目时,应进行游戏测试。此外,模块中你还将完成 3D 射击项目,提交给同伴评审,并对你的同学的游戏进行评审,力求以最佳状态结束课程。

课程大纲

Name:Your Third Step into Game Design and Development

Description:Are you ready to take the next step in your journey into game design and development? In this module, we will introduce the course and kick off your third game project, a 3D Shooter. In the first part of the assignment, follow along with the tutorial videos introduced in this module. In the second part of the project, you will modify the game to make it your own.

Name:Game Assets

Description:A big part of game development is developing the game assets. Game assets in Unity include the visuals (2D and 3D graphics, fonts, materials, animations), audio (sound effects, voice acting, ambient sounds, and music), and even the game logic (C# scripts), amongst other things. In this module, we will explore concepts and creation techniques of graphics, concepts and creation techniques of audio, the asset pipeline, and explore programming best practices.

Name:Level Design and Game Balancing

Description:In this module, we will explore level design and game balancing. Level design is where the ‘rubber meets the road’. The level design is where the gameplay, storyline, art, and technology all come together to create the actual game world the player experiences. We have discussed the idea of creating experience goals, designing, playtesting, comparing the difference between the experience goals and the actual experience, and then iterating on the design, several times. This is game balancing. It is what iterative design is all about.

Name:Making Your Game Better

Description:Prototyping is one of the most critical skills a game designer can cultivate. The ability to "find the fun" in gameplay design is critical to being a successful designer. In this module we will discuss prototyping of a game. This can then be put in front of players during a playtest, allowing you to better understand if the underlying mechanics, systems and aesthetic are something that players may find engaging. As you work on your 3D Shooter project, you should be playtesting. In this module, you will also finish up the 3D Shooter project, submit it for peer review, and peer review your fellow learners games. Finish the course strong!

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课程详情

If you love games and want to learn how to make them, then this course is your third step down that path. In this course you will learn the fundamentals of game design, including an understanding of level design, game balancing, prototyping, and playtesting, as well as game asset creation techniques. You will continue developing video games using industry standard game development tools, including the Unity 2020 game engine. At the end of the course you will have completed a 3D First-Person Shooter game, and will be able to leverage an array of game development techniques to create your own basic games.

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