Game Design and Development 2: 2D Platformer

所在平台: Coursera

课程主页: https://www.coursera.org/learn/game-design-and-development-2

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课程简介

课程名称:游戏设计与开发 2:2D 平台游戏 课程概述:如果您热爱游戏并希望学习制作游戏,那么本课程将是您迈向这一道路的第二步。在此课程中,您将学习游戏设计的基本原则,包括对游戏世界、叙事、游戏玩法、用户体验和游戏技术的理解。您将继续使用行业标准的游戏开发工具,包括 Unity 游戏引擎,开发视频游戏。在课程结束时,您将完成一个 2D 平台游戏,并能够利用一系列游戏开发技术创建自己的基础游戏。 课程大纲: 1. **游戏设计与开发的第二步** - 本模块将介绍本课程的理论与实践。从理论角度,将使用设计、游戏和体验框架讨论游戏设计。从实践角度,您将创建第二个游戏项目——一个 2D 平台游戏。 2. **游戏世界与游戏叙事** - 探索设计中的两个重要部分:游戏世界和叙事。游戏世界定义为游戏发生的空间和时间,同时还涵盖物理、时间、环境、情感和伦理维度。此外,还将讨论游戏的叙事,包括“设计者的故事”和“玩家的故事”。 3. **游戏玩法与用户体验** - 本模块探讨设计、游戏和体验框架中的游戏玩法和用户体验层面。游戏玩法定义玩家在游戏中可以做什么选择以及这些选择对游戏的影响。用户体验层面是玩家最直观的体验,通过用户界面展现。 4. **游戏技术与项目结束** - 本模块强调设计、玩法和体验框架如何依赖于游戏构建所用的技术。您还将完成 2D 平台游戏项目,提交进行同行评审,并对其他学习者的游戏进行评审,为课程画上圆满句号。 通过本课程,您将获得扎实的游戏设计与开发技能,能够设计并制作独特的2D平台游戏。

课程大纲

Name:Your Second Step into Game Design and Development

Description:Are you ready to take the next step in your journey into game design and development? In this module, we will introduce the theory and practice of this course. From a theoretical perspective, we will be using the Design, Play, Experience Framework across this course as a vehicle to discuss game design. From a practical standpoint, you will be creating your second game project in the course, a 2D Platformer. In the first part of the assignment, follow along with the tutorial videos introduced in this module. In the second part of the project, you will modify the game to make it your own.

Name:Game Worlds and Storytelling in Games

Description:In this module, we will explore two important parts of the design, the game world and storytelling. The game world, simply put, is the world where the game takes place. At its simplest level, it is defined by space and time. But we will explore the game world across the physical, temporal, environmental, emotional, and ethical dimensions. In addition to the game world, we will also explore storytelling in games. There are two perspectives on storytelling in games, the “designer’s story” and the “player’s story”. The designer’s story is the storytelling that is designed into the game. The designer’s story can be used to set the stage, provide purpose and engagement, and convey content, among other things. The setting, character design, and narrative are the designers primary design tools. The storytelling that occurs during play combines the designer’s story with the interactions and choices the player makes. The resulting experience crafts the player’s story.

Name:Gameplay and User Experience

Description:In this module, we will explore the next two layers of the Design, Play, Experience Framework, including gameplay and user experience. The gameplay layer defines what the player does in the game. That is, what choices the player can make in the game world and what ramifications those choices will have on the rest of the game. The gameplay layer is broken down into mechanics, dynamics, and affects. The mechanics are the rules that define the operation of the game world, what the player can do, the challenges the player will face, and the player’s goals. The dynamics are the resulting behavior when the rules are instantiated over time with the influence of the player’s interactions. The resulting experiences, or emotions derived in the player, are the affects. While the user experience layer is represented as the “deepest” layer in the framework, it is actually the most visible (or surface) layer from the perspective of the player where it is manifested through the user interface. The interface encompasses everything the user sees, hears, and interacts with and how that interaction happens (i.e., the control system.)

Name:Game Technology and Finishing Up

Description:Everything in the Design, Play, Experience Framework is “grounded” on the technology that you are building the game upon. Overall, the capabilities and limitations of the technology and the resources required to implement the technology may greatly influence the design and should be considered throughout the design process. In this module, you will also finish up the 2D Platformer project, submit it for peer review, and peer review your fellow learners games. Finish the course strong!

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课程详情

If you love games and want to learn how to make them, then this course is your second step down that path. In this course you will learn the fundamentals of game design, including an understanding of the game world, storytelling, gameplay, user experience, and game technology. You will continue developing videogames using industry standard game development tools, including the Unity game engine. At the end of the course you will have completed a 2D Platformer game, and will be able to leverage an array of game development techniques to create your own basic games.

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