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所在平台: Coursera |
课程主页: https://www.coursera.org/learn/game-design
课程评论:没有评论
课程名称:游戏设计导论 课程概述:欢迎参加本课程!本课程将介绍游戏的基本概念,并探讨这些概念如何影响玩家与游戏的互动。您将了解什么定义了“游戏”,以及不同类型游戏背后的机制和规则。通过四个相关的作业,您将学习如何创建和描述一个游戏概念,以及是什么使一个游戏引人入胜。本课程重点关注游戏的概念基础,所有作业均可通过纸和笔完成,无需先前的编程知识。 课程大纲: 第一周:最简单的游戏 本周我们从最基础的游戏开始,如“老鹰捉小鸡”和“井字棋”。讨论这些游戏的运行机制、玩家玩这些游戏的原因、定义游戏及游戏体验的元素,以及游戏之间的共同点和区别。此外,我们将用一个简单的低科技作业,在一张纸上创作一个游戏。 第二周:规则与发现 本周将探讨玩家如何学习游戏的机制以及如何了解游戏的内容。我们会讨论定义游戏玩法的规则,以及如何向玩家传达这些规则。同时也会讨论玩家如何扭曲和破坏规则的现象。 第三周:讲述故事 叙事如何推动玩家开始或完成游戏?本周我们将探讨如何通过故事增强游戏的吸引力,以及故事如何推动游戏进程或者允许玩家自主探索游戏。 第四周:朋友与敌人 敌人在游戏中起到什么作用?在双人游戏中,第二位玩家会产生什么影响?没有对手或者最终目标的游戏能否成功?在本课程的最后一周,我们将回答这些问题,并着手完善您的棋盘游戏项目及其角色设计。
Name:Week 1: The Simplest Games
Description:This week we start at the beginning: what are the principles of very simple games, like Hangman and tic-tac-toe? How do these games work? Why do people play them? What are the elements that define games and the gaming experience? And finally, what do games have in common with each other, and what sets them apart? In addition to covering the basics and ground rules for this course, we'll conclude this week with a very simple, low-tech assignment: create a game on a single sheet of paper.
Name:Week 2: Rules and Discovery
Description:How does a player learn the mechanics of your game? How do they learn anything about your game? This week we will talk about the rules that define gameplay, and how those rules are communicated to your players. We also discuss the way rules are bent and broken by players.
Name:Week 3: Tell a Story
Description:How does narrative drive a player to start playing your game? Or to finish it? This week we'll look at some of the ways you can make your game more compelling with story, and discuss some of the ways story can drive gameplay forward, or enable a player to make their own way through it.
Name:Week 4: The Friend and the Enemy
Description:What purpose does an enemy serve in a game? What effect does a second player have on two-player games? Can a game work without an adversary or a final goal? We'll address all of those questions in this last week of the class, and work towards finalizing your board game project with characters.
Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.