Design Principles: an Introduction

所在平台: Coursera

课程主页: https://www.coursera.org/learn/design-principles

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课程简介

课程名称:设计原则:入门 课程概述:本课程探讨什么使界面直观,同时教你有效评估设计作品的能力。你将学习设计的基本原则,掌握如何有效组织和呈现信息的方法。课程内容涵盖感知与认知的原理,这些原理有助于进行有效的交互设计。此外,课程还将介绍如何在线进行控制实验及其分析。虽然许多例子将围绕网页设计展开,但我们的主要目标是帮助你掌握以人为中心的设计技能,运用所学原则和方法,创造出优秀的界面。 课程大纲: 1. 欢迎和课程概述:介绍课程结构及相关资源,帮助你顺利学习。 2. 直接操作与表示:讨论图形界面的主要创新,强调直接操作使得用户更易学习和使用界面,同时例证实际设计中的优点。 3. 视觉设计与信息设计:专注于交互设计的具体问题,介绍用户界面的基本构成元素,如尺度、对比、图案、形状、颜色、排版和布局,以及这些视觉变量对用户体验的影响。 4. 设计实验:学习如何评估设计的优劣,并通过用户测试来验证设计效果。强调快速原型设计和迭代测试的重要性,以及惊喜和发现可能带来的新的设计灵感。 通过这门课程,你将能够建立起扎实的设计理论基础,提升你的界面设计能力,最终创建出更加人性化的设计作品。

课程大纲

Name:Welcome and Course Overview

Description:Welcome to the course! Here are some helpful resources to guide you through this course.

Name:Direct Manipulation and Representations

Description:Our lecture videos in this module begin with the major innovation of the graphical interface: enabling people to perform input directly on top of output. This directness makes interfaces easier to learn because it enables people to recognize familiar elements. And continuous feedback makes interfaces easier to use, encourages exploration, and prevents errors. To illustrate the benefits of direct manipulation in real interfaces, the videos provide several examples of both particular designs and interface styles. I find that's a lot more useful than just stating abstract principles. Now is a good time to remind everyone that I am not endorsing (or rejecting) any particular product, organization, or person. What I am doing: real people in the real world make real design decisions -- you can learn from this -- and in this course I'll discuss these concrete examples so you can gain real knowledge. The rest of the videos will cover topics related to the importance of representations, such as understanding a user's mental model and helping people to distribute cognition. I will show some examples of how representational differences can impact performance. As you watch these videos, think about how you have arranged or lamented representations in your everyday life. Maybe you put your keys by the door, sunglasses on your hat, or a post-it on your laptop? You'll get a chance to delve into these examples in the assignment.

Name:Visual Design and Information Design

Description:So far, many examples in our videos have been physical. I like physical examples because they’re often easier to understand, and they durably express fundamental principles. Equipped with those fundamentals, we'll now focus more on concrete issues in interaction design to help you flesh out your interactive prototypes. This module’s videos introduce visual and information design. These are the nuts and bolts of user interfaces: scale, contrast, pattern, shape, color, typography, and layout. What I hope you'll take away from these lectures is a newfound appreciation for how subtle changes in this visual variables can powerfully impact people's experience of documents and interfaces. Dive into the first visual design lecture here. Visual design organizes the world of information. As this module’s lectures show, that visual organization provides important cues, yet the structure itself is often invisible.

Name:Designing Experiments

Description:After you’ve made a design, how do you know whether it is good? Or if your team has a couple ideas it is considering, how do you know which one is better? Rather than arguing, throwing chairs, or playing rochambeau, we suggest getting your designs in front of real users to see how well they actually work. To enable you to do this, our final module of lectures will introduce you to designing, running, and analyzing experiments. Testing your ideas with people and using what you learn to make them better can often mean the difference between a flop and a hit. Usability testing also gives you a chance to flex your rapid prototyping muscles. Build several interfaces quickly, try them out with people, and use what you learn to revise them. Through repeated iteration and testing, you can end up with a wonderfully polished interface. For me, the most exhilarating aspect of running experiments is the element of surprise. Nearly every time my students, colleagues, and I run a study, we learn something that we never even thought to think of. Sometimes, it's a roadblock or bug. Other times, it's an unexpected new use of a system -- many great startups have emerged out of finding unexpected new uses for technology. Either way, it'll give you new fodder for design. As in the prototyping lectures, the evaluation lectures emphasize comparison -- testing multiple ideas. In many ways, design is choice, and comparing multiple interfaces helps you make good choices. Learn more about designing studies here.

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课程详情

What makes an interface intuitive? How can I tell whether one design works better than another? This course will teach you fundamental principles of design and how to effectively evaluate your work with users. You'll learn fundamental principles of visual design so that you can effectively organize and present information with your interfaces. You'll learn principles of perception and cognition that inform effective interaction design. And you'll learn how to perform and analyze controlled experiments online. In many cases, we'll use Web design as the anchoring domain. A lot of the examples will come from the Web, and we'll talk just a bit about Web technologies in particular. When we do so, it will be to support the main goal of this course, which is helping you build human-centered design skills, so that you have the principles and methods to create excellent interfaces with any technology.

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