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所在平台: Coursera |
课程主页: https://www.coursera.org/learn/csharp-class-development
课程评论:没有评论
课程名称:C# 类开发 课程概述:本课程是专注于学习如何使用 C# 编程语言和 Unity 游戏引擎开发视频游戏的系列课程中的第三门课程,适用于 Windows 或 Mac 平台。C# 是一种优秀的编程语言,适合学习编程和专业编程,而 Unity 是独立游戏开发者非常受欢迎的游戏引擎,2016 年下载量达到 160 亿次。此外,C# 是可以在 Unity 环境中使用的编程语言之一。 本课程假设学员具备前两门课程的相关知识。推荐学员确保具备这些基础知识,无论是通过学习前面的课程还是通过个人经验。在整个课程中,您将继续扩展您的 C# 和 Unity 基础知识,探索更多相关主题。 该课程及前两门课程的内容基本上是我们在美国科罗拉多大学科泉斯分校(UCCS)为游戏设计与开发专业设定的第一门编程课程。 模块: 1. 抽象与控制台应用类:学习抽象的概念以及如何利用它来设计和实现控制台应用程序类。 2. 更深入地了解方法:探讨方法的工作原理,包括参数的使用和如何从方法返回值。 3. Unity 类:学习如何为 Unity 游戏设计和实现类。 4. 字符串与 Unity 音频:学习字符串在控制台应用程序和 Unity 游戏中的应用,同时了解如何为 Unity 游戏添加音效。 本课程是独立工作,未获得 Unity Technologies 或其附属公司的赞助、授权或关联。
Name:Abstraction and Console App Classes
Description:In this module, you'll learn about abstraction, which is all about deciding what details matter (and what details don't) as we develop a solution to a particular problem. You'll also learn how to design and implement a console app class.
Name:A Closer Look at Methods
Description:In this module, we'll look more closely at how methods work, including how parameters work and how we return a value from a method.
Name:Unity Classes
Description:In this module, you'll learn how to design and implement a class for use in a Unity game.
Name:Strings and Unity Audio
Description:In this module, you'll learn about strings and how we can use them in both console apps and Unity games. You'll also learn how to add sound effects to your Unity games.
This course is the third course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics. The material in this and the previous two courses is essentially our first programming course for Game Design and Development majors at UCCS. Module 1: Learn about abstraction and how we can use it to design and implement console application classes Module 2: Learn more about how methods and parameters work Module 3: Learn how we can use abstraction to design and implement Unity classes Module 4: Add text output (like score!) and sound effects to your Unity games “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates