Current Gen 3D Game Prop Production

所在平台: CourseraArchive

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大学或机构: CourseraNew

课程主页: https://www.coursera.org/archive/3d-game-prop-production

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课程大纲

Week 1: Blocking-In Model
Week 2: Mid-Poly Block-In Model
Week 3: High-Poly Model
Week 4: Low-Poly Model

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课程详情

In this course you will learn to create a photo-real game prop using modern game art production techniques. You will gather reference, generate a base model, create a high polygon model, bake details onto a low poly model, and then texture and present a final portfolio piece. This course is aimed at students who have some knowledge in 3d and game art and would like to learn more advanced techniques employed in the creation of modern game assets. We will be using Maya, Zbrush, Marmoset, and Substance Painter extensively throughout the course. When you are finished you will have your own model based of of a real-world prop suitable for use in modern game engines.

当前第3代游戏道具制作:在本课程中,您将学习使用现代游戏美术制作技术创建照片般逼真的游戏道具。您将收集参考,生成基本模型,创建高多边形模型,将细节烘焙到低多边形模型上,然后进行纹理处理并呈现最终的投资组合。本课程面向有3D和游戏美术知识,并想学习在创建现代游戏资产中使用的更高级技术的学生。在整个课程中,我们将广泛使用Maya,Zbrush,Marmoset和Substance Painter。完成后,您将拥有一个适合于现代游戏引擎的真实道具的模型。

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