Foundations of Computer Graphics

开始时间: 04/22/2022 持续时间: 1 year

所在平台: EdxArchive

课程类别: 计算机科学

授课老师: Ravi Ramamoorthi

课程主页: https://www.edx.org/archive/foundations-computer-graphics-uc-berkeleyx-cs184-1x

课程评论: 1 个评论

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课程详情

*Note - This is an Archived course*

CS184.1x teaches the Foundations of Computer Graphics. Students will make images of 3D scenes in real-time, and with offline raytracing. This course runs for 6 weeks and consists of four segments. Each segment includes an individual programming assignment:

  1. Overview and Basic Math (Homework 0: 10% of grade)
  2. Transformations (Homework 1: 20% of grade)
  3. OpenGL and Lighting (Homework 2: 35% of grade)
  4. Raytracing (Homework 3: 35% of grade)

This term, students who earn a total score of 50% or greater will have passed the course and may obtain a free honor code certificate from BerkeleyX.

FAQ

  • What is the format of the class?
    • The class will consist of lecture videos, brief exercises, and homework assignments. Each of the four segments of the course will have 2-3 lectures. Each lecture includes 3-5 lecture videos, which last between 10 and 20 minutes. There will be a brief exercise after each lecture video to help you test your understanding of the material. The course assignments will focus on programming, just as in the local Berkeley CS 184.
    • Your score will be determined entirely by programming assignments for which you will receive immediate autograder feedback. You may submit your assignment to the autograder multiple times; only your last submission will count.
    • Programming projects are to be implemented individually without copying code from other students, largely identical online resources, or previous instances of the class. However, short of posting or sharing actual explicit code, you are encouraged to collaborate and discuss problems in the discussion forums.
  • Will the text of the lectures be available?
    • Yes. All of our lectures will have transcripts synced to the videos.
  • Do I need to watch the lectures live?
    • No. You can watch the lectures at your leisure. You can "work ahead" if you want to move faster than the due dates. Conversely, you can progress at a slower pace. Please note that certificates will only be awarded to students who obtain the requisite score by turning in assignments by the established deadlines.
  • How much does it cost to take the course?
    • Nothing: the course is free. If you expect to be doing a lot of graphics programming in the future, we would recommend the OpenGL and GLSL programming guides, but it is by no means required to purchase them. There are many free online resources for these topics, and we will be posting links to them.
  • What computer system do I need for the course?
    • The course material involves C++/OpenGL/GLSL programming that is portable. We provide skeleton code for all major platforms (Windows, Mac OSX, Linux). This is a modern course involving programmable shaders, but any machine built in the last few years should be adequate. We provide many compilation hints and tips, and Homework 0 is to ensure you can compile and work with the autograder. You do need some kind of C++ development environment; we provide several resources to get you started for Homework 0. In the highly unlikely event you cannot get your machine to work, you will hopefully have adequate time to find another system.
  • Will I learn Maya/DirectX/3D Studio Max etc.?
    • This is a course on the Foundations of Computer Graphics and covers concepts, not the intricacies of a particular software package. That said, you will be able to write complex interactive and offline 3D graphics programs at the end of the course in C++, OpenGL and GLSL.
  • Can I contact the Instructor or Teaching Assistants?
    • Yes, but not directly. The discussion forums are the appropriate venue for questions about the course. The instructors will monitor the discussion forums and try to respond to the most important questions; in many cases response from other students and peers will be adequate and faster.
  • I have a disability (visual/hearing etc.) Can I take the course?
    • In most cases, yes. We provide transcripts for all lectures. Many leading computer graphics researchers have had visual impairments like color-blindness. However, this being a computer graphics course that relies on visual image comparisons, we probably cannot provide adequate support for those who are legally blind.
  • I have a busy schedule this fall. Can I still take the course?
    • The course does require about 12 hours per week of work, and the assignments (where you are given two weeks) require the time. Certificates of achievement require a passing score. Of course, you are welcome to just go through the lectures or attempt some of the assignments if you are not interested in a certificate; we hope to provide something for everyone.

This is a past/archived course. At this time, you can only explore this course in a self-paced fashion. Certain features of this course may not be active, but many people enjoy watching the videos and working with the materials. Make sure to check for reruns of this course.

课程评论(1条)

0

蒋勇NLP 2013-06-06 20:40 0 票支持; 0 票反对

Professor是印度老师,口音有些不习惯。全课程作业只有四个project,C++下OpenGL和GLSL编程,据说是真正的berkeley校内课程的直接搬家online,俺曾经一度迷恋图形学中各种炫酷的3D效果,幻想以后制作Ogre引擎下光线迷离的游戏,最后还是选择了NLP和ML作为以后学习的方向。图形学学的不好,仅仅及格,只能支持了!

课程标签

计算机图形学 计算机图形处理 计算机图形学基础 计算机图像处理 图形 图像 图形处理 图像处理 OpenGL OpenGL编程 GLSL GLSL编程

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