Interactive 3D Graphics

开始时间: 随时 持续时间: 自主

所在平台: Udacity

课程类别: 计算机科学

大学或机构: Udacity Self



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By the end of this class you will know enough to make an animated 3D demo program that runs in a web browser, while also understanding the basic principles of how realistic computer images are generated.

You will also have a portfolio of small interactive programs that run in any web browser that supports WebGL.

Lesson 1: Introduction
Motivation and a trip down the graphics pipeline, laying out the fundamental processes

Lesson 2: Points, Vectors, and Meshes
The basics of 3D geometry definition

Lesson 3: Colors and Materials
Color representation, material computations, transparency

Lesson 4: Transforms
Translation, scale, rotate and how to properly combine all these

Lesson 5: Matrices
Transform representation and how to fully control these

Lesson 6: Lights
Directional and point light sources

Lesson 7: Cameras
How the camera is defined

Lesson 8: Textures and Reflections
Color and opacity textures, along with reflection and normal mapping

Lesson 9: Shader Programming
An introduction to programming vertex and pixel shaders

Lesson 10: Interaction and Animation
How to select and make objects move


Deep Learning Specialization on Coursera


This class will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation.


3D 3D图像 3D图形 三维图形 交互式3D图形处理 计算机图像处理 图像处理



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