Programming for Level Design

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课程主页: https://www.coursera.org/archive/programming-level-design

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课程简介

Unity

课程大纲

For the first week of this course, you’ll begin working on a Dual-Stick Survivor game incorporating Unity’s physics engine. You’ll begin by deciding what GameObjects needs Colliders and Rigidbodies, and how those should be configured. Then you’ll use these to set up gameplay events. All this has to be done in a efficient, optimized manner. You’ll finish this module with a level in which your game will take place, set up with physical interactions.

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课程详情

Welcome to Programming for Level Design, the second course in Unity's Gameplay Programming Specialization! This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will work on a 3D “Dual-Stick Survivor” game project. This will help you practice programming for level design, including configuring GameObject physics, spawning Prefabs, designing level logic and behavior, scripting animation systems and events, and working with in-game cinematics. This is an advanced-level course, intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. To succeed in this courses, you should have at least 2-3 years of experience developing games with Unity. You should be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language.

关卡设计编程:欢迎来到关卡设计编程,这是Unity游戏性编程专业课程的第二门课程! 本课程是Unity的专家级游戏程序员认证考试的考试准备。本课程将启发您在Unity电子游戏项目中遇到一系列现实的编程问题,这些问题的灵感来自“专家游戏程序员”考试中涉及的一个或多个主题。在整个课程中,您将研究3D“双棒幸存者”游戏项目。这将帮助您练习关卡设计的编程,包括配置GameObject物理结构,生成预制件,设计关卡逻辑和行为,编写动画系统和事件的脚本以及与游戏中的电影技术打交道。 这是一门高级课程,面向行业游戏开发人员或经验丰富的Unity爱好者,他们希望“提升”他们的游戏编程和实施策略。要在本课程中取得成功,您应该至少有2-3年的使用Unity开发游戏的经验。您应该熟悉完整游戏的生命周期(从早期概念到发布的整个过程),创建和使用Prefabs,了解游戏资产和动画管道,并具有Unity Services的经验。您还应该具有高级的编程技能,尤其是C#语言。

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